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CTF-Chaos | | Map Info |
| | File Name | ctf-chaos.zip | Author | NeoChaos | Gametype | UT Capture the Flag | Date Added | 09-09-2000 | File Version | 1.00 | File Size | 987 kb | Player Count | 4-10 | Map Description | None | Review Rating | -- | User Rating | 5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| reddeth 02-06-2004 11:42 AM MST | Rating: 5 | | Smallish space station like building with tight flag room at either end and an open central area. Two parallel paths lead to and from the flag which in turn connect with an elevated walkway and two ramps that lead to a lower floor. There are also two teleports that lead to one of two side tunnels with shallow water. There is also a single side tunnel that leads into each flag room. The map is bright with a good variety of colors. The use of concrete textures is a little over done.
The bots use the middle path exclusively. They go after the flag and defend fine. The tightness of the tunnels leading to the flags and the small flag rooms themselves make this a defensive map. An abundance of weapons are scattered throughout the map.
Two issues that really kill the playability of this map are slowdown and bots getting stuck. While the map is on the small side I experienced some serious slow down whenever using either side tunnel to get to or from the flag rooms (PC specs- 1.47 AthlonXP, Gerorce3 Pro, 512 ram, SP Live 5.1). Also The blue bot(s) constantly got stuck trying to use one of the jump pad located on the lower floor in the central area.
Overall good design and detail, but the slowdown and bot problems really kill the gameplay.
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