|
|
|
|
|
|
|
|
DM-StripMine | | Map Info |
| | File Name | dm-stripmine.zip | Author | Homeslice | Gametype | UT Deathmatch | Date Added | 09-10-2001 | File Version | 1.00 | File Size | 2.03 mb | Player Count | 6-12 | Map Description | None | Review Rating | -- | User Rating | 2 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Homeslice 12-18-2002 11:27 AM MST | | I dunno...did I put the richrig into good effect here? This was an early work of mine so it probably wasn't all great.
| blabla 01-09-2003 01:07 AM MST | Rating: 2 | | This is a very large map, with three seperate pits seperated by tunnels carved into the stone. Some trucks and boulders are strewn about; theres a few cranes, some of which look nice and others which are horridly textured and have no base, so they look as tho they would fall over.
Sniping is the rule; and there's plenty of opportunity. Bots often stand around scrathing their heads after spawning, but do run around some areas. Theres alot of pits which drop into lava and some inescapable goo pits, which are frustrating, since there are so many of them.
Textures are'nt aligned in the tunnels, making them ugly. And the main areas are very flat, aside from the pits, keeping cover to a minimum and detracting from the theme. Where are the trenches? And why do the cranes have wrecking balls on them?
It's a good concept; but I think this map could use some serious reworking; more cover is needed to give players some chance to survive the withering hail of sniper fire; unless playing bots, in which case challenge=nil.
|
|
|
|
|
|
|
|
|
|