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CTF-Boxy102 
Map Info


 
File Namectf-boxy102.zip
Authoreko
GametypeUT Capture the Flag
Date Added03-20-2001
File Version1.00
File Size206 kb
Player Count6-8
Map DescriptionNone
Review Rating2
User Rating2.5
Overall Rating2
NC2 map imported without screenshot.
 
Review


ReviewerShadowlurkerAwe Score: 0.0/3
Date07-26-2003Build Score: 1.0/3
Review SchemaCast Score: 1.0/3
User Point: 0
Overall Score: 2/10

In Short: The map is simple with a bare minimum of visuals and a gameplay to match.

The theme appears to be a space station although there are no major details to tell you this there apart from textures. There is a lack of sourced lighting - it gives the feeling that the author simply slapped lights on because he had to. The textures might as well have been set on unlit - at least the map is bright. The skybox is rather bland because the author used only a star texture. Unfortunately the rest of the map is similiar to the skybox, with an obvious lack of trim. Texture alignment isn’t bad - it’s not there at all.
The author describes gameplay as intense, and this is true... its tiny, cramped, tight and somewhat spammy. Gameplay includes 2 tiers of z-axis in the form of a few walkways. This map is very hardcore - that is to say it relies soley on the gameplay of the game itself and is very simple. The map is in the same catagory as Thorns and AndAction - if you like those maps, youll like this too.
The general build of the level is very simple - Boxy and Bad. There are no details, and no use of expertise in this level. To sum it up, its a couple of subtracted boxes with computer panel textures. What is done is pretty clean, but with no skill shown.
There’s no sound, though there is original music. There’s no real theme either, so I can’t judge wither the music suits the map.
I’m sure this was a case of poor effort, because the map could be have been at least average with more rooms, more eye-candy and some better lighting. However as it is now it’s an eyesore and a simple playing one at that.

 
Map Comments


Mister_Prophet
07-26-2003 02:30 PM MDT
Rating: 2 
what he said

Mxtrmntr
07-26-2003 02:56 PM MDT
Rating: 2 
Mmm, Shad's first review... weak map, there's worse stuff but still very boxy (obviously) and boring.

Bot40
07-26-2003 03:28 PM MDT
Rating: 1 
I'm gonna have to give it a 1/10 just in preparation for the stream of 10/10 comments that are about to follow.

Hourences
07-26-2003 04:46 PM MDT
Rating: 1 
best texturing ever, the more different texture packages you use, the better your result will be !

buzard
08-03-2003 01:46 PM MDT
Rating: 7 
How quick they forget! This was done about 2 years
ago as part of the "5 box" UT map contest. You could
only use 5 boxes including the main box the level
is in. Considering the limitations this was one of
the better levels. 3 on 3 play is quite nice! There
is just enough objects to let you weave through them
to block shots from the enemy. If you can get the flag
and get to the front of the raised catwalk you can just
jump into the opening in the center wall.

For the design constraints placed on the design this
is a pretty good map!

buzard


Shao
10-04-2003 09:46 PM MDT
Rating: 1 
what the hell.......?

redfist
02-27-2005 06:44 PM MST
 
it's it's .......................



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