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DM-Pah 
Map Info


 
File Namedm-pah.zip
AuthorDavid 'DAVIDM' Münnich
GametypeUT Deathmatch
Date Added09-02-2000
File Version1.00
File Size641 kb
Player Count2-6
Map DescriptionNone
Review Rating7
User Rating7
Overall Rating7
NC2 map imported without screenshot.
 
Review


ReviewerQualthwarOverall Score: 7/10
DateNC2 09-13-2000

Dm-Pah has a warehouse look to it, and is designed for 2-6 players. The aesthetics aren't too bad, but the playability it lacking.


One thing I like about this map is the z-axis opportunities. They are everywhere, which helps make for good gameplay. But the author, David M¸nnich, went a little overboard and used way too many polys in some instances, which makes the map unplayable for some. This, in turn, takes a lot of the fun out of it. The author mentions that he tried to stay within a 210 poly count budget, but I saw it rise over 260 in screenshot two. The place looks pretty good, but everything looks basically the same. Not bad for small maps, but this one had some room to breathe, and some imagination would have been welcome in the abundant spaces.


There are some bevels and curves which look nice, some trim that was overly done in a spot or so, and a block pillar in screenshot one that defies gravity as it rests on an overhang with no support of its own. There's lots of wood, concrete block, and steel, with some chains that were a nice touch. Some areas had dark corners, which looked a little peculiar, and a couple of light fixtures which needed to be brightened up to account for all the light they were throwing on the floor.


The bots did pretty well, but some places they seem to avoid, as they do in a lot of maps I've checked out. They seem to pool in certain areas, while avoiding others. The item placement was okay, except for maybe the shieldbelt, which is no challenge to acquire.


The lighting was colorful, and appropriate. A few places probably could have done without a few light cutouts for the sake of a few less polys and no one would have been the wiser. The map includes a few sounds, including lift sounds, and music.


~End of Review~


For the author: Try to keep the polys down, if you can. I see people doing this a lot: They get themselves in trouble with the poly counts, framerates, etc. and use an excuse that they are going to use more polys than they should. Some of your walls look funny because of dark corners. Maybe change the brush to bright corners and see if they look better to you. I saw bots use one out of four lifts. This is not to say that they won't use the other three, but I believe the Care and Feeding Guide suggests that you use an identical tag name on your mover as your lift centers/exits. But I suspect that the bots were just doing what they are supposed to do, i.e. run toward the gunfire, which kept them away from some of your map. If your shieldbelt is going to be easy to reach, maybe put it somewhere in the middle of action so it's a challenge to grab. It was easy for me to hang out around the belt and beat the bots.

 
Map Comments


Cranium Rating: 7.5 
Those screenshots look like poo...

Shock6822 Rating: 6.5 
Pah @ the map

Agent X Rating: 6 
I like the lighting and the textures, but the gameplay I found extremely lacking. Easy to dominate the bots with the shieldbelt like Qualthwar said. There was also entirely too much ammo in this map to give a good gameplay. I swear there must be a dozen rocket packs in there.

Blooddog_sweden Rating: 8 
Not as good as Agio or Pahgio but good. I'm waiting for Alcatraz!!!!!

Nemesis Rating: 9 
One of my favourite maps. Set up 3-4 bots at adept level and you have a tough fight. Good lighting, textures and great flow. It is equally as good as Pahgio, Agio and Thursday. Here are a few comments from CliffyB who gave this "7.5???" map ownage - "The textures and lighting feel quite a bit like Turbine or November, but once you hop in and play the map you'll really understand the genius of the design. Criss-crossing platforms and just the right amount of open areas and cover really help make this map Deathmatch Heaven. David lit the map well, he avoided over-using colors and let the architecture speak for itself. A top-notch effort!" - CliffyB

Deathwing Rating: 8 
The map looks better than those screens. It's one of the best of the industrial group of maps.

Bot_40 Rating: 9.5 
3 months since I downloaded this map and it's still my favourite. Plays soooo well. Just get to the top, load some rockets and jump down on an unsuspecting bot :) Genius Oh and the screenshots suck.

AMmayhem
05-18-2003 02:53 PM MDT
Rating: 6 
"Those screenshots look like poo..."

That about sums up the map... And the theme has been way overused.

redfist
07-19-2004 11:44 AM MDT
Rating: 4.5 
I didnt like it at all
It's kinda like "HEY meet me by the ramp"

Wich ramp you say?
It's too rampy looks all the samish
I know davidM has done some reall good levels na pali
and others,but this one aint doing it for me at all.

Found me yet?dang it i was standing by the ramp.

Ya i suppose ill make it a 4.5,but i rarely ever go over 7 here

Hellscrag2002
07-19-2004 02:14 PM MDT
Rating: 6 
Now come on! Even though DM-Pah is old and relatively fugly by DavidM standards, much worse has been rated much higher than 2/10. [EDIT - Redfist has since changed his score]

Pah has reasonable flow, acceptable visuals and bots that put up a respectable fight.



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