DM-Oceanic is a mean little game by Justin "whisper" Hart. If you want to do well, learn the item placement, because it's a little challenging.
The place is supposed to be some sort of oil supply depot, but it looks like an oilrig without the drill. I'll bet it's on backorder. Whatever it is, I kinda like it. You're fighting on this tall rig, in the middle of the ocean, at night, against unfriendly people. There are two main, top levels, a low-level ramp that sits just above the waterline, and the water itself. The entire place is round and open, and you end up doing extensive medium to long-ranged fighting. The map lacks some flow, because of the layout. You can make a long dive for the water, but most of the fighting is above you, so you see yourself getting farther behind in the points as you play near the water.
The textures helped to convey the theme. They included a helicopter landing pad, lots of steel, some of it rusted, crates, caution stripes, wire grating, and reinforced concrete.
The bots did a fine job; too good in fact. Since I didn't know the terrain, I was getting killed right and left. I was forever looking for a good weapon. Most of the time, I found myself using a pistol, because I wasn't familiar with the layout, and because the author placed most of the firepower in crates. Most of the crates you run behind and into for a weapon/ammo, but the rocket launcher is more of a challenge as it requires you to leap down into a crate for this bad boy. I would think if you played with 6, knew where everything was, you could probably keep on top of things. The Udamage is hanging off a crane, the belt is a challenge, the armor is close to the water, and the redeemer is underwater.
The lighting was super. It not only made the rig look realistic, but it made the game more challenging because of shadow contrasts. There are a multitude of ambient sounds, the movers made noises, and you have some music.
~End of Review~
For the author: Good job!!