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DM-Monastic | | Map Info |
| | File Name | dm-monastic.zip | Author | Jimbo | Gametype | UT Deathmatch | Date Added | 11-12-2001 | File Version | 1.00 | File Size | 983 kb | Player Count | 4-8 | Map Description | None | Review Rating | 3.5 | User Rating | 5 | Overall Rating | 4.5 |
| NC2 map imported without screenshot. | | | Review |
| Reviewer | Qualthwar | Awe Score: | 1.0/3 | Date | 05-10-2003 | Build Score: | 1.0/3 | Review Schema | Cast Score: | 1.5/3 | User Point: | +1 | Overall Score: | 4.5/10 |
This map is supposed to hold from 4 to 8 players. I had a couple of bots in there with me, and it could have used a couple more. Open spaces abound, and then there are these long hallways which link smaller hallways that curve around. Fraggers seem to gravitate towards the shieldbelt and rocket launcher, which are in the same large room. The bots work okay, but they seem to have trouble getting out of the water after they get the belt. Shock whores will enjoy themselves, and snipers can work in a few headshots here and there. Although the map is pretty basic, the author was attentive to things like appropriate sounds for the surroundings, and light sources for lit areas. There isn’t a lot of z-axis, but you’ll find places like the tops of stairs to get the drop on someone. The health isn’t overly done, and there’s a place or two that will have you running for some firepower. I would think the major complaints for some folks would be: Too simplistic, not enough z-axis, only a couple of ways out of a room, and the belt and the rocket launcher in close proximity. I thought it was a good effort and I appreciated the attention to sound and light sources. |
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| | Map Comments |
| Shao 05-11-2003 01:59 PM MDT | Rating: 6 | | too Dark
| quillion 05-12-2003 03:16 PM MDT | Rating: 4 | | the attention to the lighting of the hallways is good but thats about it, please Mr mapper, theres are ALOT of missed brushes in the archways and doorways layout is not helped by same textures (in hallways)
tbh the effort has been put in here, not much care taken. really the best thing about this map is the tart in tha window;)
| Algus 05-17-2003 05:01 AM MDT | Rating: 5 | | This map is a beginning, With work it could be winning. But errors abound, Misalignments all 'round, To submit it now is sinning.
| SirTahngarth 05-24-2003 01:15 AM MDT | Rating: 5 | | Ooh, another comment, another poem! Keep on posting :)
| PapaBear 05-30-2003 08:53 PM MDT | Rating: 5 | | seemed a little slow on my machine, perhaps it's just me - that aside it seemed like it could use more "stuff" to break up the never ending texture, at times I was getting tunnel vision. Not a bad map just maybe a few tweaks here or there.....
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