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DM-Losangeles2341 | | Map Info |
| | File Name | dm-losangeles2341.zip | Author | Judas Sinn | Gametype | UT Deathmatch | Date Added | 05-28-2000 | File Version | 1.00 | File Size | 2.52 mb | Player Count | 12-15 | Map Description | None | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| CromlecH 09-14-2005 07:15 AM MDT | Rating: 7.5 | | Ahh, loaded this one up on my trip down the memorylane.. and.. erm.. the map is graphically very boring, actually that boring i give it a 4. But then theres the gameplay element.. and that deserves a whooping 9. The bots are really trying to give you a beating with all weapons there is. Didn't find the deemer tho, which wasnt a surprise, since i had to "ghost" myself to find it myself. The map comes with a killer soundtrack that makes me feel kinda serene among all the adrenaline rush i'm gettin from the intense fragging. Wish i would know who mde the track so I could find other material by the artist. The music track deserves a 9 aswell and that according to my calculations sums this map up to a 7.5 average. No jumping on this one tho, lol..
| Fuzzy Logic 09-15-2005 12:58 PM MDT | Rating: 7 | | I've had this map for years and years (seems like it). It is plain and boring, but oddly enough, I do keep going back and playing it. Must say something about the map...
| IndySkyz 09-16-2005 01:45 PM MDT | Rating: 4 | | Huge, flat, plain looking, and overall boring, way too many power ups close together, and the music sounds like something out of a Mario Brothers game. Dont waste your time with this one, even back in 2000 it was lame.
| Sir Xavius 01-09-2006 03:25 PM MST | Rating: 5 | | The title leads you to believe that it would be a futuristic city map (my favorite), but alas, it's only a room-corridor-room design that seems to be missing a soul.
The action takes place in a series of offices on one floor at the penthouse floor of a megascraper, and while most of the rooms offer space to move and fire, the rooms are stripped of furniture, wall picts, and story. The place a little mazey, and you can even venture out to the designated-smoking balcony, but a place like this has so much promise, yet so little fulfillment.
It's funny though, because it's all about "flow," and this map has it, so i'll keep it in my Medium Maps rotation, for no more than 12 or 13 bots.
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