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DM-Longshot 
Map Info


 
File Namedm-longshot.zip
Author{TECHNO}MuchFun
GametypeUT Deathmatch
Date Added04-07-2001
File Version1.00
File Size3.68 mb
Player Count6-20
Map DescriptionNone
Review Rating --
User Rating3.5
Overall Rating --

 
Review


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Map Comments


Sir Xavius
01-09-2006 03:19 PM MST
Rating: 3.5 
This map needs a little more work. Bots don't know where to go, the map is unnecessarily dark (overall), and there are way too many traps.

I love this whole idea and the map is actually interesting in design and texture. But this is not a map for SP, as the bots get stuck in places and don't know how to find you if you want them by your side. They also tend to camp, especially in the tower/temple.

If your outside, don't be running around in the dark. There are dark crevices that have crept into the gorund in certain areas, and you'll fall to your death before you realize what has happened. We need a little more lighting, or at least lit paths.

There are also areas outside that beg for device triggering, namely the plates that seem to planted on little cndlelight-vigil memorials.

Inside, however, the design is lacking. Again, good ideas, horrible implementation. The floor lifts are sensitive and dangerous. Plus, you never know if any of these tiles are lifts or traps. A player should never hate to hafta find out the hard way. Dying in a dumb trap is not worth playing for.
The "dungeon" also has good ideas, but i found it to be sparse in design. It could use more corridors, and more warnings. Trap doors, falling ceilings, and unreachable jumps across bottomless pools can be found here. I love exploring but not dying of curiosity.

I can live with the traps, if the bots can get around okay, which they can't.



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