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DM-Kashmir 
Map Info


 
File Namedm-kashmir.zip
AuthorThe Unknown Mapper
GametypeUT Deathmatch
Date Added07-23-2001
File Version1.00
File Size5.12 mb
Player Count5-10
Map DescriptionNone
Review Rating5.5
User Rating7.5
Overall Rating5.5
NC2 map imported without screenshot.
 
Review


ReviewerVarpuOverall Score: 5.5/10
DateNC2 08-08-2001

Military stronghold that Mr. Rommel left behind after his looting expedition in Sahara desert.
The layout is perfect for sneaky deadmatch. Stubborn rushing is definitely not the right
attitude here.


The playground is uniform, consisting connected buildings and their rooftops. There are plenty of
opportunities for sniping and You can escape into the wilderness in case You don't feel safe inside
the citadel. I just would love to play this one as LMS, as I'm such a chiken, or, like Mr.
Rommel would put it: "The clock says tic-tac but I'm saying tac-tic".


Although the layout is simple, the map is not that slick to play. Unfortunately there are some
decorations that raise the polycount well above the reach of low end systems (P=350/N=700). Just
stay away from the rooftops if You don't have the gear.


Bots can follow You almost everywhere. Only some of the highest rooftops are out of their reach. Also,
the vast amounts of land outside the fortress are not covered. Easy to hide out there. And sometimes
the bots seem to stuck on the (semisolid) wooden stairs. They can grab the secret redeemer now and then. However, they can not jump off the rooftops
which would have made them a lot harder opponents. Now they go around to steps even if they have
a line of sight to You. Also, because of the very nature of the map, the missing ambushpoints make
the bots really dumb. I would love to see a sniper setup at least in the highest tower.


One of the features in this map is that You must learn to use different weapons. The area is quite big
in comparison with the supply of ammo and weapons. I think it is about right. Same applies to the
health. Not too much anyway. There is also a mannable turret which requires practise to be an
effective frag-maker. The man behind the turret is very easy to wipe away.


The map looks somewhat familiar to those that have been playing HL. That is no coincidence as the
author did use their textures. There are some transitions that would have been better off with
some sort of smoothing or trim as a separator. Somehow, the buildings look very repetitive
both in shape and texturing.


I would expect to see more light coming out of those fluorescent tubes. Also, making their texture
unlit just does not make them bright enough. Using special lit with separate texture lighting would
have made them better. Other than those, the lighting is about right including the blue scented moonlight.


The map is silent. Only the redeemer hideout has a sound setup. Music is the Organic-track from
the original UT CD.


All in all, although looking a bit bad, the map was fun to play. The download is rather big,
5.2Mb, it might be worth the waiting especially if You are a chicken like me.



 
Map Comments


RJGexplode
12-23-2004 11:19 AM MST
Rating: 6.5 
Nice map, real based weapons mods would love this one ;)

Theme is done well, custom textures are nice

Sky seems badly lit, but that could be my Open GL drivers

The ability to go into the desert outside the main part of the map may have seemed a good idea, but it will slow the gameplay down a lot if players do go out

The main tower would have been a lot nicer if it used a lift rather than a teleporter

GenMoKai
12-24-2004 11:53 AM MST
Rating: 8 
I like this small map its nice and original, but next time create a bigger map then this, its good for 1on1 but for 16 people it to small

Greetz GenMoKai (dennis)

RayZidane
12-25-2004 12:21 AM MST
Rating: 7.5 
I prefer DOM or CTFM in this one



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