|
|
|
|
|
|
|
|
DM-JSA_Cube | | Map Info |
| | File Name | dm-jsa_cube.zip | Author | Ramirez | Gametype | UT Deathmatch | Date Added | 05-25-2001 | File Version | 1.00 | File Size | 140 kb | Player Count | Unknown | Map Description | None | Review Rating | 3 | User Rating | 2 | Overall Rating | 3 |
| NC2 map imported without screenshot. | | | Review |
|
This map has a very low playability. There are many walls that you can walk through. Every room is basically the same. One thing this map could be used for is training. Since you can't see more then about 5 feet in front of you, you must rely on you hearing. I got whooped by a bot because the bots seemed to be able to see through the walls. This is not a hardcore Deathmatch map, and I didn't have much fun in it. The architecture is very simple, and blocky. There's no skybox. in place of the skybox is a wall with a cloud texture surrounding the outside of the map. Nothing difficult was done to make this map. There is basically only about 4 textures in this map (clouds, walls of the rooms, ceilings, and the floor. Weapons are placed between rooms so as you go from room to room you pick up weapons. You can only become a better level designer from here, so my advice to the author is to keep trying and don't give up, we all started somewhere.
|
| |
| | Map Comments |
| Ictus | Rating: 0 | | you forgot to put a - in front of the 3. would have been more fair.
| Agent X | Rating: 0 | | Looks like garbage, plays like garbage, runs smooth like garbage. Time to take out the garbage. Bump, whhhhhhhiiiiiiiiiiiirrrrrrrrrr. *Crush* Just threw it in the compactor. See ya!!!!!!!!
| Al ZheimeR | Rating: 0 | |
| Ebola | Rating: 2.5 | | Author's first map - Platinum was being gentle.
| xan001 | Rating: 10 | | I'm flabergasted. This level was THE GREATEST LEVEL IN THE WHOLE WORLD! I COULDN'T STOP PLAYING IT! I PLAYED IT FOR 16 HOURS STRAIT! WOW!!!!!!!!!! THIS IS AWESOME! MAN, I CAN'T GET OVER IT! *gasp* WHEW! TIME TO PLAY SOME MORE!
| [--x--]LurkerBot | Rating: 0 | | painful
| Ramirez | Rating: 3 | | I'm the author, and I'm attempting to re-build this map. I've added a skybox, and smoothed and mixed up a few interior textures, but apart from that, what do you suggest? It was created as a concept-test, the concept being the bots can see you, but you can't see them, and it was supposed to have a maze-like quality, trying to disorientate the user. But, can I keep this concept but make the map more playable? PS - Thanks for the gentle review Platinum
| Plat | Rating: 3 | | wow, this is a bad review. (the way it was written) jumps from thing to thing, hard to understand etc.. I think I have improved :)
| Evil Snack 01-31-2005 02:28 PM MST | Rating: 0.5 | | Whoa.......This just totally leaves me feeling.....um.....Stupid!
|
|
|
|
|
|
|
|
|
|