NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-InnerTangle 
Map Info


 
File Namedm-innertangle.zip
AuthorDan
GametypeUT Deathmatch
Date Added01-02-2001
File Version1.00
File Size2.3 mb
Player Count4-8
Map DescriptionNone
Review Rating7.5
User Rating6
Overall Rating7.5
NC2 map imported without screenshot.
 
Review


ReviewernekoOverall Score: 7.5/10
DateNC2 03-28-2001

We have a real gem here folks.


DM-InnerTangle has a unabashed Q3 influence, but the implementation is fresh enough to give it its own identity. The map flow is just superb; you can loop around all day, and corridors are a bit wider than usual which prevents you from getting stuck on the decor, although a real wallhugger might still get caught. Overall appearance is also very good, with fine architecture and few if any texture misalignments. Little things like the occasional blood stain on the wall enhances the atmosphere, and a bridge in particular caught my attention, with metal girders attached to the wooden main to act as a support. If you really look, the textures on a wall or two can seem repetitive however.


Gameplay isn't lacking either. Item placement is decently thought out, although there is a chainsaw that I can't quite find a use for. Bots can get stuck briefly in a place or two if you follow them around, but be careful when you drop out of observer mode: these buggers are good. Expect to knock your skill level down a notch if you want a closer fight. A couple niggling points lie in the so-so framerate in a few areas (but you'll probably be fine), and a complete lack of sound except for music, which is sorely lacking especially around the lava bridges (boo!).


In a nutshell, Inner Tangle's is a Quake 3 based map that plays out as good or better than the maps that came with Q3 itself. Grab it now.



 
Map Comments


Metago Rating: 5.5 
"Interesting" texture usage

Blitz Rating: 6 
i swear, im sick to death of maps lke this... whens it going to end... gothic here, church there.. people are like "i like it, its like Q3" im not a quaker..as a matter o fact, quake sucks compared to unreal. if you want gothic maps play Q3...and for god sakes stop making them please :)

gyokusai
01-21-2003 08:37 PM MST
Rating: 5 
Map doesn't convince me. Bots are good, granted, but action's a bit too center-bound -- even with the recommended max of 8 players, you can hear a decent echo in some areas. Textures are interesting at first, but get boring soon. And the item placement, yikes! If you focus on picking up the power-ups (means, camping), you might do fine. Otherwise, you're toast. Ammo's so scarce, and so far away from their respective weapons, that it not only prevents spamming (which is good) but smooth & continuous gameplay too (which is bad). And to top it off, the flak's missing. Hey, you Quakers, this is Unreal, remember?

Ah, I'm not done. If there's one thing I hate, it's giving a custom texture file a generic name. This would have been the third or fourth file in my utx-folder imaginatively called "quake3.utx," and I'm really fed up with those renaming orgies to get a certain map going.


Homeslice
01-22-2003 12:54 PM MST
Rating: 6 
Cool map, but it keeps crashing on me - what gives?



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.