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CTF-B3AtomicEngineCore 
Map Info


 
File Namectf-b3atomicenginecore.zip
Authorblito3
GametypeUT Capture the Flag
Date Added11-12-2001
File Version1.00
File Size911 kb
Player Count6-20
Map DescriptionNone
Review Rating --
User Rating5
Overall Rating --
NC2 map imported without screenshot.
 
Review


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Map Comments


DiFool
01-26-2003 12:24 AM MST
Rating: 6 
A concept map more than anything-the map is endless
in the up-down direction, so you (or bots, or weapons)
can basically fall forever, when you reach the
"bottom" (wherever that is), you'll somehow get
transported back to the "top"-it is hilarious to see
bots falling past you, over and over. Gameplay wise
it isn't much shakes-the level design is repetitive
and disorienting (having floor numbers on each level
would definitely help).


Stakhanov
01-26-2003 07:19 AM MST
Rating: 4 
This "concept" map could have been much better (experimental maps CAN have a good lighting and architecture !) , not enough weapons , ammo and items(lazy mapper just put 3 ammo next to each weapon) and confusing layout. Different textures for each level would have helped indeed. Flag chases can be fun in MP games , yet players lose health too fast by cratering from deck to deck (not enough health packs in the map)
This map is a sniper paradise , too.
The good thing in this fractal warpzone map is that you can't really fall forever , you'll crater on a deck's edge eventually. As always though , projectiles fly around the map until they reach they're timed out (about 1.5 * map vertical lenght) allowing for wacky combos and the like. Shooting your xloc beacon somewhere will likely teleport you at a random place (few zones when it falls endlessly)

So this map needs :
-better lighting&texturing
-better weapon, ammo&item placement(including jumpboots&health items)
-enhanced connectivity(not too bad , 1 or 2 teleporters would speed up the gameplay , as well as lifts ; more alternate paths in middle zone)
-more sounds , the map is still too silent
-music track ? (none given , I'd say firebr , wheels or course , at best GatewayII or Unreal4 if you have them)

Thaddeus Mass
01-26-2003 11:02 AM MST
Rating: 7 
I like this kind of map when used for DM. Especially for Silent Assassins Hunted. (You have to kill all bots on any DM-*.unr map.) It's perfect--nice long game.


MÆST
05-25-2003 05:39 PM MDT
Rating: 2 
I'd give it a 2. And that's being generous. There's no gameplay value at all. Unless the game you're playing is screwing CTF and jumping down a never ending hole with and trying to shoot yourself or offering yourself as target practice. And it gets old quick. It'd be better as a DM map where all you do is fall, and you can pick up weapons and make your way, falling through side tunnels



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