NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, May 9, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


CTF-B3AtomicEngineCore 
Map Info


 
File Namectf-b3atomicenginecore.zip
Authorblito3
GametypeUT Capture the Flag
Date Added11-12-2001
File Version1.00
File Size911 kb
Player Count6-20
Map DescriptionNone
Review Rating --
User Rating5
Overall Rating --
NC2 map imported without screenshot.
 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


DiFool
01-26-2003 12:24 AM MST
Rating: 6 
A concept map more than anything-the map is endless
in the up-down direction, so you (or bots, or weapons)
can basically fall forever, when you reach the
"bottom" (wherever that is), you'll somehow get
transported back to the "top"-it is hilarious to see
bots falling past you, over and over. Gameplay wise
it isn't much shakes-the level design is repetitive
and disorienting (having floor numbers on each level
would definitely help).


Stakhanov
01-26-2003 07:19 AM MST
Rating: 4 
This "concept" map could have been much better (experimental maps CAN have a good lighting and architecture !) , not enough weapons , ammo and items(lazy mapper just put 3 ammo next to each weapon) and confusing layout. Different textures for each level would have helped indeed. Flag chases can be fun in MP games , yet players lose health too fast by cratering from deck to deck (not enough health packs in the map)
This map is a sniper paradise , too.
The good thing in this fractal warpzone map is that you can't really fall forever , you'll crater on a deck's edge eventually. As always though , projectiles fly around the map until they reach they're timed out (about 1.5 * map vertical lenght) allowing for wacky combos and the like. Shooting your xloc beacon somewhere will likely teleport you at a random place (few zones when it falls endlessly)

So this map needs :
-better lighting&texturing
-better weapon, ammo&item placement(including jumpboots&health items)
-enhanced connectivity(not too bad , 1 or 2 teleporters would speed up the gameplay , as well as lifts ; more alternate paths in middle zone)
-more sounds , the map is still too silent
-music track ? (none given , I'd say firebr , wheels or course , at best GatewayII or Unreal4 if you have them)

Thaddeus Mass
01-26-2003 11:02 AM MST
Rating: 7 
I like this kind of map when used for DM. Especially for Silent Assassins Hunted. (You have to kill all bots on any DM-*.unr map.) It's perfect--nice long game.


MÆST
05-25-2003 05:39 PM MDT
Rating: 2 
I'd give it a 2. And that's being generous. There's no gameplay value at all. Unless the game you're playing is screwing CTF and jumping down a never ending hole with and trying to shoot yourself or offering yourself as target practice. And it gets old quick. It'd be better as a DM map where all you do is fall, and you can pick up weapons and make your way, falling through side tunnels



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.