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DM-Freeway | | Map Info |
| | File Name | dm-freeway.zip | Author | Betaalpha | Gametype | UT Deathmatch | Date Added | 10-08-2001 | File Version | 1.00 | File Size | 425 kb | Player Count | 4-10 | Map Description | None | Review Rating | -- | User Rating | 4 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Sir Xavius 11-09-2005 03:03 PM MST | Rating: 4 | | On the one hand i wanna say this is a small map that started out as a good idea, but floundered. OTOH, i'm impressed with the way that passing cars was able to be implemented. However, that's the only good thing i can say about this map.
There are two main play areas: below, in green-tinted and poorly designed "sewers", and above, in an area that's best described as an open-air separation between two freeway tunnels. The below-ground section is hard to imagine; there are sewers that seem to have deep-water channels (which admittedly i didn't explore) that seem to go under the normal layer of sewers (does that make sense?). Above ground i heard fellow bots gurgling underneath me as if they had trouble getting out of these waterbound tunnels. When you find the stairs to the open air, you find yourself actually in an open-roof box. On two sides are freeway tunnels, where an occasional speeding car exits one tunnel, then zips thru the play area to immediately enter another tunnel on the other side. Don't worry: if you get hit by a car you're only displaced a few meters (you should get splattered IMO!). Above this little tunnel break looks like an intersecting tunnel, but the bridge above was broken off and left unmended. This serves as the sniper roof, but you'll quickly find yourself bored up there unless you play with at least 10 players.
I love the Frogger allusions, but in general i feel like this map had so much potential that was never fulfilled, and the gameplay seems divided between playing the sewers and coming up to find some goodies above-ground.
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