|
|
|
|
|
|
|
|
DM-FragginsteinCastle | | Map Info |
| | File Name | dm-fragginsteincastle.zip | Author | HOOK | Gametype | UT Deathmatch | Date Added | 08-06-2001 | File Version | 1.00 | File Size | 1.03 mb | Player Count | 12-more | Map Description | None | Review Rating | 4 | User Rating | 5.5 | Overall Rating | 5.0 |
|
| | | Review |
|
DM-FragginsteinCastle by HOOK
AWE: 1.0 BUILD: 2.0 CAST: 1.0
ADRENALINE RATING: 2/5 RECOMMENDED NUMBER OF PLAYERS: 12-16
SAPPER: I should've know just by lookin' at the title of this map that it wasn't gonna be very good. GNOME: Well we can't review five star maps all the time now can we? SAPPER: Sure we can! Now the we've returned, UT99 is our court and Arcadia's gonna be taking care of the 2k4 maps. We can review whatever we want! GNOME: You're missing the point Sapper. Besides, now you have something to complain about. SAPPER: This is true...
THE STORY GNOME: It is a little known fact that after the Germans completed construction of Wolfenstein Castle back in the 1940s, they built a giant rocket and flew their engineers off into space to build Fragginstein Castle. The point of this being that the Germans would have a more entertaining avenue of killing their prisoners. SAPPER: You're going to get shot by somebody for a story like that Gnome. GNOME: Are you kidding? This is Unreal Tournement...you can't live forever.
THE AWE FACTOR SAPPER: ... GNOME: You know, usually I'm the only who can't think of anything to say in this position. not you. SAPPER: Yeah well I'm still trying to clear my head of the myriad colors glowing in the pitch blackness of a german castle that looks more like a tibetan monastery floating in outerspace. GNOME: Well you still have to say something about it. SAPPER: Let's just say the it was dark, ugly, inconsistent and confusing...to say nothing about all the texture misalignments to be found. And although they kinda look nice...why are there a whole bunch of trees and shrubs surrounding this place? As if it were really necessary to take the time to plant these things. And where's the rocket supposed to land when it drops off it cargo for extermination? I'll say nothing more here...let's move on.
THE BUILD SAPPER: ... GNOME: Not again. SAPPER: Well what do you expect? I have reviewed stupid before. I have reviewed crap before. I have even reviewed weird before. But this borders on truly bizarre. It just doesn't make any sense. There is gravity for crying out loud. Why is there gravity? GNOME: I don't know. I guess is because it a-- SAPPER: And lifts made of chain and wood. Why? And fire in what has to be the vaccuum of space. Why? And scuba gear in a pool of water that nobody should have to drown in. Why?
THE CAST GNOME: Is there even any point discussing this area? SAPPER: The bots enjoy climbing up on top of things and shooting at their enemies below. The item selection on placement is equally bizarre considering the environment. The arena itself is actually larger then it look with tons of z-axis action in play but is otherwise pointless because I'm sure anyone who plays it will look around and go "WTF?" as soon as their ported in from some distance world. The rest is not even worth talking about.
OVERALL GNOME: Well...I think this is where I'm supposed to suggest to the author about ways to improve the map...so, here goes. Change the skybox completely, change the color scheme of your lighting. Change the textures, move stuff around and otherwise start over completely. SAPPER: Took the words right out of my mouth. GNOME: I truly apologize if this review has seemed harsh but I commend you on your bizarre creation. We've never done bizarre before. SAPPER: Let's hope we never have to again. |
| |
| | Map Comments |
| sulkava 03-23-2004 03:54 PM MST | Rating: 10 | | good map :)
| Spudsy 02-25-2006 11:50 PM MST | Rating: 1.5 | | I think if you look at it in text of outspace, yeah it turns into a bad map. If you just go around playing on the map for no care of the storyline or why it was built in outerspace, the map still is not all to good. It is slightly enjoyable, and it gets a full point for that, so jump for joy, I won't give you a zero. Effort? I don't know totally if any effort was put into it, therefore I give another half point. The map just does not flow properly to sum it up. The bots don't flow completely and consistnatly stay in the same areas. The texturing and what not is just not done properly, and it kinda has me standing there looking at an object going "WTF?" before I get fragged. It just needs to be improved upon. Look, even if it is odd to have gravity and pool water in space, if the map were good, I'd not have anything to complain about. This is not the cast unfortunately, and the map needs to be seriously improved upon.
| Jenna 04-06-2006 07:58 PM MDT | Rating: 2.5 | | Honestly...are there enough sniper rifles on this map?!?
Didn't run so smoothly on my machine. And the map is so freakin' huge, when I went looking for someone, I didn't find anyone. This map encourages camping. Otherwise, you'll just wander forever aimlessly.
I spent more time camping with a sniper rifle and painting my nails than actually shooting at bots in this map.
Good idea for a map...but poorly executed.
@ Pete 'HOOK' Morgan: Play with 16 bots, you say? I used the system console to boost the number of bots to around 24, and I found one bot every few (3) minutes. And judging from the lack of taunt and death messages I saw, they weren't finding each other either. Oh, and all of my bots are set to at least skilled.
Gnome and Sapper did their job well. This is a bizzare map, and I don't think that it really fits the DeathMatch gametype. Modify the map slightly and change the gametype to assualt, and you'll have a good map.
Until then, I hate it.
| Pete 'HOOK' Morgan 04-10-2006 12:53 PM MDT | | Nuff Said I guess I really got way too warm - Just an Opinion & review anyway, right? I don't know Jenna? When I Play this map I get lots of action! That was noted by many players to me also. Oh well! Maybe it is just not suited for camping! I deleted my comments as they were done with a bit of "haste" - LOL. I thank you ALL for the feed back - Really! :) One thing this map has done for me from day one though is create a very good learning experience for me in mapping. Who knows - maybe I will modify this map to the better sometime. One mapper for UT2k3 converted it to that version - his looks great but he never quite finished it :( Well cya all online sometiome maybe? I play late night on weekends. Keep up the Great site Nali City!
| Pomperi 04-06-2006 07:28 AM MDT | | The reviewers uses a review scheme that includes all aspects of a map to give it a score after that. That means your map needs more than "it was fun :)" to achieve a good score. I agree with the reviewers on this one; the build quality wasn't very good and the theme was confusing and unconsistant. I wasn't too fond of the layout either. It was way too cramped, and it was also very confusing.
Still, it's a good thing that some people like it. That's what the maps are for anyway, right? ;)
| Hostile 04-06-2006 03:16 PM MDT | Rating: 5 | | First off I think you all are a little harsh on a map made some 5 years ago. It may have a few problems, but was built some time ago. Most maps at this time were not much better. The outside has plenty of room for some nice battles, the layout is pretty nice. This map is not all that bad. It has some nice features, and can be fun. That said. I will say I do not like the sky box it just don't fit! some of the tex. were not very good. Some were. There is a fire/wall tex. on the roof, don't fit. The lift's don't seem to fit either. The trees, to many. There is no exhaust for the fire in the wood tower's. I think it's wood? I would think one should not get mad that it's not a 9, but it's better than a 1.5, all things considered. Sorry but it's no 10 by any means. Fun or not. If this were the case reviewers would say anda was a 8 even though there is nothing to it. Anda can be fun for about 10 min then it SUCKS. It's the game itself that makes it fun, not the map. A well made map enhances the game. I have to say that the reviewers GNOME & SAPPER do there jobs well. I like there reviews. It's different, and refreshing. They see allot of maps, and have a different insight, so if they don't like it, then I respect that. After all it's scored in several areas, and did not score big. I'm sure there is nothing personal. It's no Anda. There was some thought put into this map. For Hook's 1st map, not bad at all. Most Mappers like constructive comments not a flame job. I'm sure he's better and all this is water under the bridge. It's not my cup but it may be yours. DL it and be fair. To the ones that live for eye candy this is not it.
| Ironblayde 04-06-2006 11:39 PM MDT | Rating: 2.5 | | Pete: I think you have some legitimate complaints about the review, but let's not get carried away. Yes, your map is #25 in Fileplanet's UT Deathmatch section. #5 on that same list is DM-McDonalds's (sic), an incredibly ugly piece of excrement with no gameplay to speak of. The whole list is loaded with crap; popularity does not equal quality.
Your level is better than the McDonalds's abomination, but it's no five-star map. It's an assemblage of rooms that shows little regard for aesthetics (even considering its age), horribly bad brushwork, and almost no understanding of gameplay as more serious players look for it. Now, that's not to say that people can't have fun in it. I'm sure that many people do. But a reviewer is expected to score gameplay according to a stricter standard. Otherwise, stupid maps would be getting high scores all the time just because tons of people just like to kill each other, and don't care if it's in a map that's been carefully constructed by a masterful author or in a cube loaded with weapons.
I don't know why your map came up for review so long after its release, but submitting a map here means you have to have a thick skin. :) Not everyone is going to like your work; it's as simple as that.
| souldividersjosz 04-07-2006 08:33 AM MDT | | Aye, if you like your map a lot yourself, that's all that counts for you, don't make a big thing about what other people think unless you wish to please others (and if so, be prepared for harsh feedback, IMO the review wasn't bad at all)
| FraGnBraG 04-07-2006 02:06 PM MDT | | i do remember playing this map online and wasn't really all that impressed with it - the gameplay was the typical FFA - i recall this was on a lot of servers at the time, but then, so were a lot of other maps (including the famous scimitar, lol! :) not saying anything bad here - but then more than now online dm was more about different play spaces to frag in and less about looks (as long as you could see your target and not lag) i think there were weirder things than a castle floating in space back then too =P i still don't think it's fair to measure oldies using "todays" standards but i suppose if it scores well enough after all this time then there's something worthy about it, in spite of flaws -- 5/10 is a generous score all things considered :D
|
|
|
|
|
|
|
|
|
|