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DM-Deckimpossible | | Map Info |
| | File Name | dm-deckimpossible.zip | Author | Yan 'RR'uruurrr' Aumont | Gametype | UT Deathmatch | Date Added | 03-10-2001 | File Version | 1.00 | File Size | 264 kb | Player Count | 4-10 | Map Description | None | Review Rating | 3 | User Rating | 2 | Overall Rating | 3 |
| NC2 map imported without screenshot. | | | Review |
| Reviewer | Qualthwar | Overall Score: | 3/10 | Date | NC2 03-16-2001 |
A sniper's paradise. Why? Because improper pathing means the bots can't sneak up behind you and knock you out of your little cubbyhole. The layout is so-so, some dead-end stuff, the textures didn't blow my skirt up any, and a multitude of problems from the bot stupidity. They have no lift support, so they avoid going to the sniper lounge, they avoid the belt, the amp, etc., and they never know to seek out the nuke. The item placement is not too bad, and the framerates are acceptable, so this would make a better online game than anything else.
~End of Review~
For the author: Here's some stuff that will help you with the technical side of your map:
Path nodes: Most of this is relevant to every map, but some of it is map-specific. You want to cover your map with as few nodes as possible to get the job done. On a level surface, place nodes no more than 700 units apart. For stairs and ramps, no more than 350 units apart. Place nodes at tops of stairs and ramps, and at corners. Don't place nodes too close to walls etc, keep them out at least 50 units. You don't need nodes next to player starts, lift exits and centers, jump spots, inventory, because all these act like nodes themselves. If you have to make adjustments around corners, trouble spots etc, then you can add more nodes if you need to. Check your paths after they have been defined by going to View, Show Paths. Blue lines are best, but the bots can use red lines.
Setting up lifts: Place you lift (mover) on the map, do your thing with keyframes, then in the mover properties go to Events. Open that and in the Tag box put a name like: Lift1. Place lift centers where you want the bot to stand on the lift, and open the properties up. Go down to LiftCenter and open it up and in the top box (tag) put the same name as used for the mover, Lift1. Place Lift Exits where you want the bots to get off the lift, out a little ways from the lift so there is no interference. Open the property's box and look for LiftExit. Open that up and in the top box put the name Lift1. The lift is set up as a unit. If you use another lift, call everything Lift2, or something so everything corresponds to one another. Make your lift 'Stand Open Timed' so the bots know they are supposed to stand on it. If you decide to set your lifts to Crush When Encroached, make sure you put an Encroach Damage amount like 200 in the box so the bots will be affected. If you don't the lift will pass right through them. If you use a trigger for your lifts, and your mover is set to Trigger Open Timed, it's usually a good idea to open up the Trigger properties, go down to Trigger, open that up and find Repeat Trigger Time. Change the zero value to 2 if you want the trigger to repeat after two seconds, or 0.5 for them to repeat after a half a second, etc. This is just in case a player gets in the trigger radius after the trigger has already done its thing. You won't have to back up and trigger the Trigger again, and bots won't get stuck. |
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| | Map Comments |
| Scorpio_911 | Rating: 3 | | Eww more deck clones. There is one deck and one deck only. Give it up.
| Fluffy | Rating: 0 | | Deck16][ SUCKS bigtime!!!
| Agent X | Rating: 2 | | Deck Impossible is worse................//////////
| redfist 04-23-2005 12:51 AM MDT | Rating: 3 | | This map isn't that bad,you have to work a little harder than deck16,has good sniperspots, score lowered,from the bot probs it reads up there,among other things.but a 3 fair cause it was fun waaaaay back when i played this online.
| RayZidane 04-22-2005 07:00 PM MDT | Rating: 2.5 | | No more Deck!
| Evil Snack 04-22-2005 08:32 PM MDT | | Redfist, you're still alive?
| Denny 04-22-2005 09:02 PM MDT | Rating: 0 | | Why do people keep remaking Deck? That map sucks alone so why make even worse clones of it? The only good one is Deck-40 and that's even better than the original.
This one is terrible, please quit making remakes of Deck, make something worthwhile please, thanks.
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