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DM-Deck15][ 
Map Info


 
File Namedm-deck15][.zip
AuthorDe Lange
GametypeUT Deathmatch
Date Added08-07-2000
File Version1.00
File Size641 kb
Player Count2-16
Map DescriptionNone
Review Rating6.5
User Rating3
Overall Rating6.5
NC2 map imported without screenshot.
 
Review


ReviewerQualthwarOverall Score: 6.5/10
DateNC2 08-09-2000

Deck15][ will keep you busy with about a dozen players. The author suggests 2-16, but 10 is about right I would say.


This map has low polys, and it should play pretty quick for most. There are elevators, ramps, stairs, catwalks, lava and slime. The map offers some different fighting techniques including ducking behind crates, bouncing blades off the walls, sniper post action, medium-ranged fights, and the ever-popular z-axis attacks.


Panel textures are used, but the patterns are offset on catwalks. I'm not sure if the author did this intentionally, but it looks a little sloppy. Trim was absent, but the author did use some bevels and curved shapes. But there are quite a few places with bad geometry lines showing up, and some misalignment. It doesn't effect the gameplay, but again, it just looks sloppy.


The bots worked very well, especially since they were presented with quite a few challenges. They used the lifts like they should, and were able to get to all the powerups. The item placement was pretty good in that I always seemed to have something worthy to shoot with. The sniper rifles are placed on sniper posts, a redeemer is an easy grab with a teleport jaunt, the shieldbelt rests on a beam over the lava, and health was scarce, which made you work for your points.


Most of the major light colors were used, including a green glow surrounding the slime pit and a red hue emanating from the lava. A couple of other colors infiltrated the building, while white light contrasted with shadows, completing the task. Sounds! Well, I had to edit the game because of the sound. The author, De Lange, used ambient humming sounds, and turned their radius up to max and their volume up to 75%. The bad news is my ears are still bleedingĂ–.the good news is all the stray cats left my neighborhood. The lifts buzz, and there is music.


~End of Review~


For the author: I had to edit your map and turn the sound way down. It was so loud that my speakers were distorting, even on a low setting. I'm not 100% sure if this is from your settings, or the new 225 patch I'm using, but I was painfully loud.


 
Map Comments


Agent X Rating: 3 
I love Deck16 so I downloaded this map expecting something good. No. Not the case here. It's a bad version of Deck16 with a slightly different layout and lots of texturing and archetectural errors. I think I remember spawning facing the wall on this one too.

Frostblood Rating: 4 
oh dear. This map is a conversion of, imho, the greatest map ever, but doesnt pull it off. Its best to let sleeping sled dogs lie :-) than to try to improve on near perfection

Platinum[STS] Rating: 2 
never try to reproduce the great, everyone will hate you for it if you fail.

Tomlord
08-19-2003 05:11 AM MDT
Rating: 4 
Guy! You do this map sniper hell! This isnt good convert!

PapaBear
08-20-2003 05:32 PM MDT
Rating: 3 
Oh what potential only to crash and burn. Forget naming it after other maps - let it stand on it's own. I like nooks and crannies, this map was loaded with them - it allows us poor guy's with slower computers to side jump, spin, and shoot without getting blasted by the bots. So what if it is similar to Deck 16, there are a lot of things different about it so call it something unique. This would have been a fun map to play if not for the harsh colors and misalignments. It gave me a headache trying to play it. Tweak and tighten everything up and i bet it would do fine. So close....

CoRaSeNt
08-21-2003 03:35 PM MDT
Rating: 2 
the whole map looks so scruffy, unpolished and
just no care into it at all. pretty naff.



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