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CTF-AncientFortress | | Map Info |
| | File Name | ctf-ancientfortress.zip | Author | Mage_88 | Gametype | UT Capture the Flag | Date Added | 03-27-2001 | File Version | 1.00 | File Size | 1.86 mb | Player Count | 10-16 | Map Description | None | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| DiFool 01-27-2003 10:57 AM MST | Rating: 5 | | The look here is fine, but the gameplay suffers because of the long linear nature of the map (basically three long causeways over water, running down the length of the map, and we're talking LONG), with virtually impregnable flag rooms. You can play for hours on end without a cap (unless you use some weapon or gameplay mods to make it easier), because to get one you have to get into the enemy base, down an elevator shaft, get the flag, and then use the extremely slowww elevator to get back out. Invariably there is a welcoming party at the top of the elevator, and you will then eat a rocket, flak shell or three. Your only chance is to take a redeemer with you and shoot it up the shaft, and even after that you have a long difficult journey ahead of you.
| tgm79 08-16-2003 08:06 AM MDT | Rating: 5 | | Very, very big map. If they frag you in the enemy base - this means a big journey back. The translocator comes handy. The pathnoding is good but it has one big problem - the bots can take the flag but can't escape with it. They seem to have very big problems with the elevators. Most used weapons are the sniper and the enhanced shock rifle. It's fun map though. On godlike if you can escape with the flag through the insanely slow elevator, the waiting bots at the top and succeed to run out of the base under enemy fire - it is very rewarding feeling.
| Altimartin 08-18-2005 04:37 PM MDT | Rating: 7.5 | | I love those maps...but this one has a flawed flagroom... like the first comment talks about.
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