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CTF-AncientFortress 
Map Info


 
File Namectf-ancientfortress.zip
AuthorMage_88
GametypeUT Capture the Flag
Date Added03-27-2001
File Version1.00
File Size1.86 mb
Player Count10-16
Map DescriptionNone
Review Rating --
User Rating6
Overall Rating --

 
Review


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Map Comments


DiFool
01-27-2003 10:57 AM MST
Rating: 5 
The look here is fine, but the gameplay suffers because
of the long linear nature of the map (basically three
long causeways over water, running down the length of
the map, and we're talking LONG), with virtually
impregnable flag rooms. You can play for hours on end
without a cap (unless you use some weapon or gameplay
mods to make it easier), because to get one you have
to get into the enemy base, down an elevator shaft,
get the flag, and then use the extremely slowww
elevator to get back out. Invariably there is a
welcoming party at the top of the elevator, and you
will then eat a rocket, flak shell or three. Your
only chance is to take a redeemer with you and shoot
it up the shaft, and even after that you have a long
difficult journey ahead of you.


tgm79
08-16-2003 08:06 AM MDT
Rating: 5 
Very, very big map. If they frag you in the enemy base - this means a big journey back. The translocator comes handy. The pathnoding is good but it has one big problem - the bots can take the flag but can't escape with it. They seem to have very big problems with the elevators. Most used weapons are the sniper and the enhanced shock rifle. It's fun map though. On godlike if you can escape with the flag through the insanely slow elevator, the waiting bots at the top and succeed to run out of the base under enemy fire - it is very rewarding feeling.

Altimartin
08-18-2005 04:37 PM MDT
Rating: 7.5 
I love those maps...but this one has a flawed flagroom... like the first comment talks about.



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