A round arena map. We've seen them before, so you either like this type of death match, or you don't. Quite honestly, arena DM seems more like what real DM should be. Throw everybody in the ring with the lions and see who survives. This one has an ancient look to it, so if you're feeling like a gladiator, just do it.
Let me touch on a few things I noticed, then we can move on: The lighting seems to come out of nowhere in many instances, the lift setup isn't quite right, the textures used on the lifts and around the teleports could have been better, and the polys are slightly high.
Most of the map looks pretty clean, however, and a trap awaits you if you want the kegger. The open sky looms above, the bots work, but they do avoid the lifts, there are z-axis levels, and the fighting area as a whole seems just about right. If you have a quick computer, maybe add some to the score. Try it with 6-8.
~End of Review~
For the author: You almost had your lifts right, but you need to open up the Events box on the movers, and put the lift exits/center name in the Tag box. Everything else was done correctly.