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DM-ChalcedonyTemple 
Map Info


 
File Namedm-chalcedonytemple.zip
AuthorAxeman1259
GametypeUT Deathmatch
Date Added08-07-2000
File Version1.00
File Size747 kb
Player Count4-8
Map DescriptionNone
Review Rating5
User Rating6
Overall Rating5
NC2 map imported without screenshot.
 
Review


ReviewerTwrecksOverall Score: 5/10
DateNC2 12-13-2000

Wam, Bam, Thank you Mam

Here's a low poly BOOM daddy. On the major plus side is low polys through-out. On the negative yuck side would be the texturing,. While we get a few customs with the map, usage on the whole is flat. Colored lighting is over-done, but what isn't is conectivity. This map wraps and the bots know what's what. They still prefer the lily pond atrium (look behind the ivy, heehee) however navigate freely 'cept minor trouble on the chain lift.


The Author "Axeman1259" recommends 4-8 players and apologizes for no screeny, well numbers felt right and I give you two pics to preview. Not what I call a great map, still plays well and is in the C+ range when it comes to skill and presentation. More care when using "grate" textures and greater care of movers could easily bump up the scores a bit.

 
Map Comments


GrandTracker Rating: 5 
The purple lighting is hugely overdone. I feel also that this level has a "plain" quality to it. A little on the ordinary side. Bots seem to know what's going on, they can get everywhere and fast.

Ryan Smith Rating: 6 
i am running out of hardisk drive. so i didn't download. looks like gothic with some purple light. :-(

ryanbrucks Rating: 9 
I really enjoyed this map. I found the lighting was fresh and clean looking, I can't agree with the review there. Bots seemed to know the level very well. The only thing I can think to improve would be make the doors open when you are a little farther away since as it is you have to touch them.

ThaKillaTwinz
09-10-2004 03:46 PM MDT
Rating: 6.5 
Fun gameplay and unorthodox lighting. I'm sure the heads around here wouldn't like the lighting but i'm feeling this map, and it comes with a nice texture package.

EDIT: True dat, RJG, about the low skybox. IT woulda been cooler if there was some architecture up top, like some towers or something.

RJGexplode
09-10-2004 12:54 PM MDT
Rating: 7.5 
very nice...

but...

It would be better if the portcullis movers where masked or had a more complicated brush

There is a minigun placed where it is impossible to get

The sky is too low, the green bio sticks to it, perhaps make it higher or add a cloud zone



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