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DM-Carnage 
Map Info


 
File Namedm-carnage.zip
AuthorHunter
GametypeUT Deathmatch
Date Added07-16-2000
File Version1.00
File Size2.79 mb
Player Count2-6
Map DescriptionSmall 3-level deathmatch arena with 6 elevators, and a secret alley to discover. Plenty of z-axis action.
Review Rating7
User Rating7.8
Overall Rating7

 
Review


ReviewerQualthwarOverall Score: 7/10
DateNC2 07-16-2000

DM-Carnage is a small map, good for 2 to 6 players, and plays very well. The author, Hunter "Clanless" Wiebush aka ~SAC~Hunter, put a lot of subtle detail into the map to provide the public a complete map.


This map is a pleasure to play for a lot of reasons: The framerates for this map are very good. The architecture is not extremely complicated, but there's just enough detail for a nice look. You'll see walkways with trim, support beams, decent light fixtures, gratings, flowing water, and a storm brewing outside complete with rain and lightning. The map has a warehouse/industrial look to it, complete with concrete block walls and steel doorways. Elevators move you around so you can take advantage of the z-axis fun on this three level design.


I did not see one single bot issue. At first I thought they were incapable of grabbing the armor, which sets on top of boxes, but I finally noticed one making a leap for this goodie. The AI ride the elevators and use their newly acquired height as an advantage over the crowd below. I liked the item placement. You have to run just a little ways to find something mean to shoot with, and it seems as though the author placed the meanest weapons farthest from a spawn point.


Some people will not be able to appreciate the subtle lighting techniques used in the level, but I can. A lot of work went into insuring that the lighting was appropriate to the surrounding light source, with techniques like variations on the light radii. Subtleties were not limited to lighting; many sounds filled the map, including a custom sound and music file, which made for a complete experience.


~End of Review~


For the author: I tried working with the jumpspot setup for the armor in an attempt to get the bots to air hammer to it like you intended. I gave up after a time or two, but noticed that the bots would make the leap off the ledge, as I did, for the armor. The only thing that bothers me about the map are the dark corners of the walls.



 
Map Comments


_UE_Hunter Rating: 8.5 
This map is totally ruXX0r. I cant wait until my next...er his next release ;)

Blooddog_sweden Rating: 7 
Good for the moment.Simple Architecture and Layout.Bots do well and good texturing.



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