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DM-Beholden 
Map Info


 
File Namedm-beholden.zip
Author-Entropy-
GametypeUT Deathmatch
Date Added05-28-2000
File Version1.00
File Size1.17 mb
Player Count6-12
Map DescriptionNone
Review Rating6
User Rating5.5
Overall Rating6
NC2 map imported without screenshot.
 
Review


ReviewernekoOverall Score: 6/10
DateNC2 04-08-2001

Okay, class, a little history. Back in the days of Unreal 1, Mark 'Oz' Austin released DM-Observatory, which was generally regarded as one of, if not the best third-party deathmatch map made for that game. When the Deathmatch oriented Unreal Tournament came out, a conversion of Observatory seemed perfectly natural. And so it was done: Entropy's Dm-Beholden was released a few weeks after the game. Three months later, Oz released his 'official' sequel, DM-Observatory][, which FWIW has been on my hard drive so long I honestly forgot that it was third party. And finally, Entropy went back to the Observatory to do a second remake, DM-Requiem. Got all that? And does Beholden stand on its own? Kinda.


Gameplay is fine, with plenty of z-axis to be had, even if the battle tends to gravitate to the outside area all the time. The map itself has more playing space than Observatory][; you can fight on the roof of the main building and have access to its perimeter, to an extent. Bots are well pathed, and are maybe a bit tougher than usual.


On the negative side, Framerates are a tad spotty--250 polys aren't uncommon, although you can't quite hit 300 unless you abuse the Impact Hammer; most systems should be fine however. Yet, it's the lighting that gets me most of all; some of the colored lighting is just too over the top for its own good, especially around the redeemer, and in a couple places there's color w/o lighting to justify. I also can't get over the overuse of bookcase textures--could you imagine how inconvenient it would be to have bookcases half-buried by a staircase? (This reappeared in Observatory][ and drove me just as batty.) Apart from that, there's really nothing wrong with the level, but...


Beholden really isn't a bad map. In other circumstances I'd recommend it without hesitation. But let's face it: it's been done before. Thrice. And what with Oz's interpretation of his own map seeming to be the de facto standard (and imo much better), Beholden just seems redundant.


 
Map Comments


Agent X Rating: 4 
Not too bad. A little too open. Z-Axis in many spots, lighting is generic. Powerups are way too easy to get. Layout is below average.

Shock6822 Rating: 7.5 
Decent map, decent gameplay, 1337 1st version

Twrecks Rating: 6 
Even though I like Shane Church Textures, the original U1 texturing feels better. As to DM-Requiem(Entopy), the extra custom utx only adds to the d/l. For a good use of Shane's utx see Luvv_Stud's Requiem, amen.

sextech Rating: 6.5 
Cool map, needs a little work though. If the author works really hard on a sequel, it would most likely own ass!

[--x--]LurkerBot Rating: 3 
showing its age. blargh.

Deathwing Rating: 6.5 
Looks pretty good, but doesn't play nearly as well.

Moonrakeron
09-09-2003 07:21 PM MDT
Rating: 4 
A nice map but I think its too...normal

gyokusai
12-03-2003 07:35 PM MST
Rating: 7 
I don't know. While its predecessor is pretty good, I like this one even better. Nice setting, nice atmosphere--to which especially the rooftop areas add greatly--and nice game flow despite the rather complex terrain. Somewhat underrated here, I think, though Entropy's review has quite some points to it.

scirmast
01-02-2006 08:30 AM MST
Rating: 5.5 
It is maybe unfair to rate such old maps. Observatory was an overrated map in Unreal (there were better ones like DM-Raskasar). The port to UT was definitely not a good idea.

Good thing is theres lots of z-axis. Cant deny that.



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