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DM-Arbor 
Map Info


 
File Namedm-arbor.zip
AuthorSand Jack
GametypeUT Deathmatch
Date Added05-28-2000
File Version1.00
File Size329 kb
Player Count6-6
Map DescriptionNone
Review Rating5
User Rating4.5
Overall Rating5
NC2 map imported without screenshot.
 
Review


ReviewerSmearedByAPistonOverall Score: 5/10
DateNC2 12-08-2000

Note: This is an old review, imported into our database.


If DM-)(Dome was the most wasteful 600kb download ever, then this map challenges for most wasteful 300kb download. Don't get me wrong, with work here and there (and a little more experience with UnrealED), this map has the potential to be good. But as it stands now, it's not something I'd expect to see anywhere soon. Let's take it from the top.

As far as a base concept goes, I have not seen another map like this. It's kinda weird and spooky feeling - but not in a haunted-house sort of way. You are in a space-station type thing. But it is also kind of like an experiental ecosystem. In a few places throughout the level, there are ponds with lillypads in them (and also some stange, useless, framerate-reducing "gears"). There is also, in the middle of a concrete room, a "jungle" setting with birds chirping. W00T! Ambient sound baby! And speaking of which, the sounds of this level are pretty bland. The only ambient sounds are birds chirping in the jungle area, and also the gears turning. The lighting in this level is average... too dark in the ponds (there IS ammo at the bottom but you just have to swim around all day till you find it). The floorplan is not too hot. Flow is terrible as you are constantly having to jump over outcropping floor tiles that are just a bit higher than normal. There is even one area that, unless you are right on a certain floor pixel, you cannot jump past it. Textures are relatively OK, with one glaring exception. In one room (has a reflective floor - FPS to 2 on lower machines so watch out), you can also see stars out of the roof. But that's NOT a skybox. Just a painted texture (if you shoot it, type "ghost" in the console, and float up to it, you will see it left a bullet hole or explosion mark or whatever.) Sand Jack, I suggest you learn how to use skyboxes. One good point about this map is the bot pathing. They played like pretty damn good on adept... you can't continually snipe their heads off. They only got stuck in a few places... and only on rare occurances. Playability in this level should be good for nearly any machine... with the exception of some slight slowdown on the reflective floor, but that room isn't essential and doesn't need to be passed through. If the author can change these bad spots and learn skyboxes... then we are looking at a great map and map author.


 
Map Comments


dinosaure
10-29-2005 05:14 AM MDT
Rating: 4.5 
Map : good
Texture : good
Gameplay : very bad
Action : very bad
Bots : very bad

There are several problems in your map :
1 ) There is not enough light in the stairs
2 ) I don't know if it is my computer or the map but i had lot of problems to test the map ; with 8 bots, it doesn't want to start the game

Too bad, but the map could really be better
3 ) Bots have big problems in the room where you have the eightball, they always fall and they can't go out of it.



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