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DM-Anathema | | Map Info |
| | File Name | dm-anathema.zip | Author | Phantomas | Gametype | UT Deathmatch | Date Added | 08-07-2000 | File Version | 1.00 | File Size | 1.62 mb | Player Count | 4-10 | Map Description | None | Review Rating | 9.5 | User Rating | 6 | Overall Rating | 9.5 |
| NC2 map imported without screenshot. | | | Review |
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Level Size: Medium
Recommended Player Load: 8 Players
Here's another excellent level from down-under.
This level will absolutely blow you away. The level of realism and detail are enough to compare to any level out there that I've seen. The layout is pure mastery. It consists of five chambers, arranged in a cross-shape, connected together by corridors. This level features three different secret areas (that I've found anyway!). See below for how to get to one. Anyway; textures. The texturing here is the main contributing factor to an excellent level of realism, and sense of depth. Each and every texture plays a part in providing an excellent setting for combat. Architecture on this level is the best that I've seen yet. And I do mean that. The arch-themed archetecture is resident throughout much of this level, and shows just how much care and attention was put into creating it. There's also variation between architectural styles from area to area - an effect that the author has pulled off very well. Whether it be a sewer-like area, a tight arena, or a corridor with rain beating down on the windows, the transition between architectural styles is seamless. Ambient sounds have also been used very well to add an extra dimension of realism to an already excellent level. Flowing sewage, humming lights, it's all in there. Lighting is the other main factor in creating the excellent level of realism. An excellent selection of light brightnesses, colourings and effects have been put to good use. That includes the skybox.
The bots play extremely well on this level. I was chasing Xan through this level. I had already got a good shot off at him, so he was fleeing. I was in pursuit when I saw him hide behind an archway to wait for me to pass. Anyway, I saw him do this, so I let loose a flurry of rockets at the floor next to this archway. Shortly after, his gibs sprayed out. Well, that's a little example of how good the AI here is. They also go for all weapons and items. Except for the invisibility powerup, which is in one of the three secret areas on this level. Item placement is perfect. All weapons and powerups are in there - not to cramped either. All ammo has been spread around well too. You more or less come across ammo as you run out. Gameplay is very good. Better than most other levels that I've played. The flow is the main aspect that counts towards that. You can basically run in circles without noticing it at all. The sense of realism that I've already mentioned also helps the gameplay in a big way. There was one problem though. A couple of areas in the level slow the framerate. It doesn't slow it much, but it is something that hinders combat.
OK, boys and girls. Here's how to get to the redeemer, which is hidden away. Sorry Phantomas!! ;-)
Firstly find the room with the sniper rifle. Have a look around the beams on the ceiling in that room, until you find the redeemer. Drop down the lift shaft next to the sniper rifle. Ride the lift back up, but press jump just before the lift comes to a stop. If you've timed it correctly, you should carry on moving at the same speed that the lift was, resulting in a very high jump. Aim to land on the beam that runs directly overhead the lift shaft. You can then walk across the beams and pick up the redeemer. The bots can't do it this way, but if the translocator is enabled, they'll collect it that way. There are still another two secret areas that I've found. There may be more, but I just haven't found them yet.
In conclusion, this level is the best level that I've played for a long time in terms of architecture, gameflow, and texturing. Do yourself a favour and get this level. You won't regret it. The layout, whilst sounding simplistic, incorporates a good variety of Z-axis combat, as well as sheer brilliance where gameflow is concerned.
DM Anathema is;
A weird sounding level name
The best deathmatch level I've played for a long time
Pure mastery
DM Anathema isn't;
The fastest of levels in terms of framerate
Totally flawless
A level that anyone's ever going to delete from their collection
Teaching points for author:
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| | Map Comments |
| Blooddog_sweden | Rating: 5.5 | | I can't believe!
| PsyRatty | Rating: 5 | | Am I the only one who noticed the bots have suicidal tendancies on this map? When playing, I noticed the bots cast themselves into the slime pit over and over again. Apparently, they are jumping to get the hidden sheild belt, but won't shoot the door to open it, and when it is open, they don't jump far enough. Suffice to say, at the end of the match, I was waaaay ahead, on masterful, with a couple bots IN THE NEGATIVE. Each bot took frequent dips in the slime. I guess they think it's a hot-sping. :-)
| Platinum[STS] | Rating: 8 | | AWESOME LAYOUT, said WOW! so MANY TIMES! but then theres the playablility, low funfactor and very slow action but was good, i didnt notice any suicidal tendancies.
| Shock6822 | Rating: 4.5 | | You're jokin right? 9.5??.....
| 4NK8R | Rating: 7 | | I noticed the suicide bots too, psy. "anyone for a dip?" Z-axis isn't good.....it's GREAT. I fell in the slime pit, and for the few seconds i was still alive, i looked up yo see razors raining down on me. Hidden areas are a nice touch, although i had to follow bots to find them. I run a 600 mhz machine w/256mb ram and still it lagged a bit in some areas (slime pit for one..) layout is good as are weapon availability and diversity. I give this map a 7 though,because i feel it needs some tweaking to fix the bots, and something else i noticed: open a door...get a bot to shoot at you.. frag his ass first and let the door shut as they die.... they will continue to shoot, and THROUGH the door, i might add! fix these problems, and it could easily get a 9 or better!
| heavymetalbloke | Rating: 6 | | It's OK but yeh the bots keep jumping into the slime and I found it a tad boring. Plus I also managed to fall below one of the lifts and got stuck down there without being able to kill myself.
| Jez 01-23-2004 06:34 PM MST | Rating: 5 | | 9.5? uh, what?
| MrPutz 08-15-2004 02:14 AM MDT | Rating: 8.5 | | It's definitely worth playing... at least ten times.
| CromlecH 09-15-2005 01:20 PM MDT | Rating: 5.5 | | Quite a boring one this.. if the bots didnt get enuff running round in circles and then off themselves in the pit, wouldve gotten higher score. Found it boring as hell this one. Basically you just run in a big circle here.. occasionally dropping down a level to get a bit more ammo and such.. but a 9.5.. even 5 years ago was a high score.. Anathema btw, is quite a nice british anxiety act ;)
C-
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