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CTF-2pyramids | | Map Info |
| | File Name | ctf-2pyramids.zip | Author | Scoby | Gametype | UT Capture the Flag | Date Added | 05-28-2000 | File Version | 1.00 | File Size | 271 kb | Player Count | 6-12 | Map Description | None | Review Rating | -- | User Rating | 5 | Overall Rating | -- |
| NC2 map imported without screenshot. | | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| dyster 03-04-2003 10:48 AM MST | Rating: 6 | | too many sniper possibilities due to open space. items placement not sufficient.still fun
| (Com)Buster 09-04-2003 10:40 AM MDT | Rating: 7 | | Nice map, it looks good, but somehow bot's behave as if they're unable to leave the water. Lighting is too bright at some places, but the area between the pyramids can cause a fairly good chaos of a battle :)
| ICaRuS 03-05-2004 08:27 AM MST | Rating: 7 | | This map is one of my favs when were talking about online gaming ICTF!
Standard Weapons = boooooooooooooring!!!
| RKArteest 06-27-2004 08:38 PM MDT | Rating: 1 | | Lighting is too bright to give it that egyptian feel...
Among the errors I saw, you had torchlamps (sconces, if you will) with no flame, just a light...it would be much cooler with a flame lighting the space.
While the level is fun to play...er, kinda...there are many things that make it say "don't play me" such as the plain walls, the lame skybox, the water that's more of a gelatin (no moving textures yet ambient sounds) and the fact that bot pathing is way too simple and they get stuck in the water.
Ironblayde would probably give you less than I on this map, I'm being generous. Why? I intend to rebuild the level for myself...don't worry, I won't break copyright and release it. Why would I do this? This map has the potential to be great, awesome even, I love the concept! but as it stands right now, it's just another map not even falling in the good category.
| Altimartin 08-06-2005 07:59 PM MDT | Rating: 4.5 | | No Ingame Screenshot :( Still a decent map.
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