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DM-Alzamon 
Map Info


 
File Namedm-alzamon.zip
AuthorMcFrag
GametypeUT Deathmatch
Date Added05-04-2001
File Version1.00
File Size1.2 mb
Player Count6-12
Map DescriptionNone
Review Rating6
User Rating6.5
Overall Rating6
NC2 map imported without screenshot.
 
Review


ReviewerQualthwarAwe Score: 2.0/3
Date12-06-2002Build Score: 2.0/3
Review SchemaCast Score: 2.0/3
User Point: 0
Overall Score: 6/10

What a nice map this is. The more I checked it out, the more I liked it. You’ll need the SGTech1 textures to play this 6-12-player effort if you don’t already have the package.

The map has a hint of an industrial look to it, with the city lights looming in the background. There is a good combination of base and detailed texturing used, with geometry being trimmed out in places and a subtle offering of glass and grating.

You’ll find lots of height changes, so expect z-axis battles and there’s a swimming hole with a kegger at the other end. Stairs, lifts and ramps (one which resembles a rope bridge) will help to move you about, and during your journey you’ll find a rather good supply of weapons, ammo and health.

I like the flow of the map and its overall feel and appearance. A few things that I noticed that could have been improved on were the following: You can see the stars through the moon, the bots were getting stuck just a little in the water after they grabbed the kegger, the lifts were set to return after 4 seconds, and the lift mover properties were not set up correctly. I like lifts that return quickly if I’m in pursuit of an opponent, and I should remark that even though the lift properties weren’t set up, I did see a bot us one successfully, so this is probably a moot point. The only other thing I would have done differently is to make my light fixture appear brighter as if they were on, but I’ve seen epic maps with dull fixtures as well.

To end on a good note, the negative items I mentioned were trivial. It is a good map and I had fun playing it, especially with the bots that did so well.

 
Map Comments


Mxtrmntr
12-10-2002 06:20 AM MST
Rating: 7 
quite decent map, feels rather detailed, but maybe a bit too tight for, erm, the upper half of the recommended player count in places imo. (7 as in 6.5)

Homeslice
12-10-2002 11:28 AM MST
Rating: 8 
Beautiful map, McFrag! (8 as in 8.)

Jez
01-23-2004 06:17 PM MST
Rating: 6 
I like industrial maps the most, but this is too tight.

Sir Xavius
08-17-2005 12:39 PM MDT
Rating: 5.5 
I agree with Jez: tight movement, too tight for my liking ( i like to retreat to big open areas). The only open place i could find was the L-ledge near the creaky wooden bridge. It's not the best place to camp, but at least it looks down on everything, and there are rockets nearby.

Decent map though.



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