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DM-Alienlife | | Map Info |
| | File Name | dm-alienlife.zip | Author | Firefly | Gametype | UT Deathmatch | Date Added | 05-28-2000 | File Version | 1.00 | File Size | 1.05 mb | Player Count | 14-16 | Map Description | None | Review Rating | 7 | User Rating | 7 | Overall Rating | 7 |
| NC2 map imported without screenshot. | | | Review |
| Reviewer | Kain | Overall Score: | 7/10 | Date | NC2 07-05-2000 |
This level makes a refreshing change from all the industrial bases/gothic style maps - it appears to be set in a Skaarj base or something. The architecture is good, and the textures chosen well, but there a few problems - for example many of the textures have an 'organic' feel (from the Queen and Starship packs) and do not fit with the blocky pillars. Some areas are very effective though, and look truly alien.
Practically every single light has a lens flare attached, and whereas in some places this looks very good and subtle, others look OTT (see that big yellow thing on the screenshot - eugh). The lighting is good - nothing outstanding - and coloured lighting is, in general, used tastefully. Be warned - this level can get very dark in places.
Alienlife is huge - the layout twists all over the place and the abundance of teleporters does not make it any easier to navigate. Unfortunately it has the pattern of room, corridor, room, corridor, etc. It will easily fit the recommended playercount of 14 - although then ammo tends to get a little scarce. All the good weapons are hard to get, such as the rocketlauncher and minigun, and every powerup makes an appearance, including the invisibility (which makes for some good Predator style hunts). I assure you the Damage amp is there, although I had to follow a bot to see how to get it J. Health and ammo is extremely hard to find.
Ambient sounds are good - bubbling next to lava, engine noises near machinery. There is a screenshot, music and a weird-looking skybox. Frame rates don't suffer until you put 16 people on (then again what map doesn't), and movers are used well (I personally prefer 'triggercontrol' doors - in Alienlife you occasionally have to re-approach a door that shuts before you have gone through it.) One last thing to the author - it would be better if the electricity killed you.
As you may have guessed bot play is excellent - they use lifts and hoard the powerups. Overall - a good map, may not be to everyone's tastes (DavidM, maybe). Give it a go!
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| | Map Comments |
| Blooddog_sweden | Rating: 6 | | Why isn't someone doing something about this. Why isn't someone posting comments on this map.
| Lustmord | Rating: 7 | | You did.
| 4NK8R | Rating: 9 | | Wow...fantastic layout....great flow and ambient sounds! almost expected xenomorphs crawling the walls (from "Alien") and organic feel or some chambers added to this. Bots DO own on this map, so be prepared to adjust their skill a little. Could use a little more ammo, and weaponry though...fukkin' bots keep hoarding it all. maybe it's just me, but i feel this map could use a gimmick... hint: airlock trap which blows you into space. think about it...
| hawk of war | Rating: 6 | | I found that this map is just too confusing in spots. I also found that the doors tend to blend in with the rest of the textures or are in spots where it doesn't seem like a door should be. It's not a bad map just not the best.
| Deathwing | Rating: 7 | | Great fun!
| Jez 01-23-2004 05:45 PM MST | Rating: 6 | | Looks nice, but looks aren't everything. Too big and confusing. One of those maps where you wander around for ages looking for a decent string of frags.
| LordZaros 10-23-2004 08:31 PM MDT | Rating: 8 | | Aa-aaah! Please stop the world from spinning! too confusing... must... find... exit... hunt... bots...
Anyway, this is a pretty nice map. Good, but HUGE and confusing. I guess this is work for Hercules, after all, he DID kill the minotaur on the Minus Island Maze...
Overall: Are you still here? Why am I not seeing you download this map? (well, maybe because I'm not there, but besides the point)
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