DM-Abbey is a fairly large map that can hold up to 16. I tried it with about half that, and was always running into somebody to frag without much delay.
The place looks like a combination of several things: It looks like a church, like a mansion, and like a castle. Outside it's raining and you'll even get rained on in one outdoor spawn point. Inside you'll see much of the same thing. The Shane Church package was used for much of this creation, and it really needed some base to break things up a bit. The lighting colored everything the same, and with the same colored textures everywhere, the map just cried out for some change. The rooms are mostly big and square, but there are some raised, beveled floors, doorway cutouts, and wooden beams which breathe a little life into the place.
The bots did fine. They were able to get to everything, and I never saw them stick, or get confused. This is due in part to the simplicity of most of the map. There are some spiral stairs that could strain a bot brain, but the rest of the map used ramps to change your elevation. The item placement was implemented well, I thought. Good job on that!
The lighting came mostly from the multitude of torches, and seemed a little too bright to me in some places, but there are some places with some nice light/shadow contrasting. The author Hunter "Clanless" Wiebush provided a custom music file and there were many ambient sounds everywhere.