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DM-4d 
Map Info


 
File Namedm-4d.zip
Authorj00na
GametypeUT Deathmatch
Date Added05-28-2000
File Version1.00
File Size476 kb
Player Count8-16
Map DescriptionNone
Review Rating3
User Rating1
Overall Rating3
NC2 map imported without screenshot.
 
Review


ReviewerSirFraggedalotOverall Score: 3/10
DateNC2 12-08-2000

A fine first effort on the part of the author, DM-4D employs fairly good texturing, strong use of
shadow and light, and the circular flow of action common to better deathmatch maps. Furthermore,
he adds physical dimension to the map by way of a time-space portal, not unlike the magic mirrors
in the original Unreal.


DM-4D would have scored a few points higher if not for severe speed problems. Whereas other maps
sport large, open areas without suffering poor gameplay, this map stutters worse than Porky Pig
at a spelling bee the moment the central arena is entered through the dimensional portals. Ringed
with enormous stone columns completely out of place in this futuristic, clinical setting, the
core arena draws most of the action and is a fine a place to die as any I've seen. As frame
rates drop, bots will overpower veteran players, and scores turn upside down. Whether due to the
cliche stone columns or the vast expanse of space surrounding the arena, DM-4D offers precious
little more than raw frustration.


While too many authors ruin good maps with poor lighting, jOOna seems to have the formula for
success well in hand. Decending from the core of the map to the familiar frost and emerald tiles
below, an inky darkness threatens to drown the player in certain death. Invisible enemies attack
from the shadows, then retreat back into the murky depths of night. Fortunately, jOOna isn't wrong
in his application of lighting in this area, because it is too simple a design to possibly get lost
in, despite the darkness. Thus, players won't find themselves blindly walking into walls,
meandering about in circles, unable to find their way from one end of a room to another. The
stairways that exit this area always remain easy to find. In conclusion, jOOna promises to be a
mapper of note, provided future endeavors can avoid the speed problems of DM-4D.

 
Map Comments


Nightmare Rating: 0 
Nice frame rate... of FOUR.... If he has the formula for success why doesn't he use it?

Lustmord Rating: 3.5 
Not anything I'd play again. Looks aren't everything.

blabla
11-27-2002 03:04 AM MST
Rating: 0 
Man, its called sarcasm. Look it up.



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