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DM-1940sraf 
Map Info


 
File Namedm-1940sraf.zip
AuthorAngelheart
GametypeUT Deathmatch
Date Added05-28-2000
File Version1.00
File Size2.97 mb
Player CountUnknown
Map DescriptionNone
Review Rating4.5
User Rating6
Overall Rating4.5
NC2 map imported without screenshot.
 
Review


ReviewerQualthwarOverall Score: 4.5/10
DateNC2 05-27-2000

Well, here's a grandiose project for you. Wow!! DM-1940sraf appears to be a faithful recreation of a Royal Air Force base with all the accoutrements. But what this level gives to you in detail, is taken away in frame rates.


Man, I wished I could give this map a higher score because of all the work that went into it. But the open area and the polys just doom it on an 'average' computer. You play a large, outdoor, area at nighttime, and you really feel like you're at an airfield with all the architecture Angelheart provided. Burning airplanes look like airplanes, tanks like tanks, a tractor-trailer looks like a real tractor-trailer, it's a trip! The author really worked hard trying to keep to the theme, and the bots explore the largest majority of the territory.


A lot of the textures were custom made: Barbed wire, tree lines, vehicle tires, hanger walls, and camouflaged tanks all added to the overall look Angelheart was going for.


A few buildings were lit up by light bulbs, but the bulk of the lighting comes from the ambient starlight overhead. No CD music in this one, but there are some mover sounds.


If you have a relatively fast computer, and like playing large outdoor maps that reproduce a war theme very effectively, then the large download might be worth your time.



 
Map Comments


Lustmord Rating: 6 
This is the shit! Unfortunately, on my PII 400, it ran like shit.

Turboman Rating: 2.5 
yuck

Ebola Rating: 6 
The score above is what this earns on 500+mhz machine. Anything less, and I defer back to Q on the score.

utjunky
08-13-2003 05:19 PM MDT
Rating: 7 
Very nice! I have 833 mhz, so I don't have any problems with this map. It is long, but I like the detail and the obstacles, such as the bunkers and towers from which you can hide an dplug players. Don't download unless you got the Mhz and RAM, otherwise nab it!

The_Real_Meneer_Aard
08-14-2003 11:02 AM MDT
Rating: 8 
ubermap... (1800 ghz)

bubbathefool
08-15-2003 03:55 PM MDT
Rating: 8 
I think he means 1.8 Ghz.

Yeah, I remember this map from years ago (groan, another old map review shows up). It's cool. It runs fine on my G4 867 and I actually played it back then on a 240Mhz Mac clone. A good looking, fun theme map. The thing I dislike is the occasional darkness.

Shao
08-15-2003 10:42 PM MDT
Rating: 5 
....

Timatrix
04-04-2004 05:50 AM MDT
Rating: 8 
Iv got a PIII and It works GREAT its a realy cool map.
Its realy fun to slaughter your way to the redeemer and with many players its almost realy the year 1940.

but you couldt atleast workd a little harder on the tank turrets.

DOWNLOAD IT AND TRY IT

Tommy boy
04-04-2004 08:20 AM MDT
Rating: 8 
i saw it on my unrealED because i couldn't play it because my computer is TOOOO slow but it seems nice

slaskan
04-04-2004 10:20 AM MDT
Rating: 3 
exactly how slow are u guys computers i got like 300 fps !!! but the map was not beautiful even then it was too big and the skybox was uggly. dew kaan veena aen mewbeel taelefawn

TheGreatWill
04-04-2004 02:37 PM MDT
Rating: 7 
One of Angelheart's first maps, it ran well on my old VooDoo3. Bots were ok, but I think that was the mod's problem.

The recreation the base was pretty accurate, if not a bit too dark. Like I said, one of his first realism maps, and it actually works well. Should play his latestest map though, they're much better.

Manticore
04-05-2004 03:13 AM MDT
Rating: 5 
His maps have gotten better... much better.

This map is (generally) too dark. It would be good in a theme based mod.

Good for a look though....

volkov
06-10-2004 11:34 PM MDT
Rating: 8 
Works champion on my PIIII and Directx 9.0b(TM)i like the planes and the burning planes and tanks and various other stuff. the lighting is one of the biggest problems. mabey an AS varient would be a good idea for this map...



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