NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-007library 
Map Info


 
File Namedm-007library.zip
AuthorKain
GametypeUT Deathmatch
Date Added05-28-2000
File Version1.00
File Size651 kb
Player Count4-10
Map DescriptionNone
Review Rating6
User Rating1
Overall Rating6
NC2 map imported without screenshot.
 
Review


ReviewerSirFraggedalotOverall Score: 6/10
DateNC2 12-08-2000

Note: This is an old review, imported into our database.


And yet another console map is saved from the dark pits of . . . . Ahem. Kain pulls this one off rather
nicely, giving one of the least inspired GoldenEye deathmatch maps the once-over. And then some. For
those of you not in the know, the movie "GoldenEye" was actor Pierce Brosnan's first appearance as the
legendary James Bond 007 and the most successful Bond film ever. A Nintendo 64 cartridge of the same
name soon followed and offered console gamers a fantastic first-person shooter, complete with deathmatch
competition for up to four players. All eleven Goldeneye deathmatch maps are slated for overhaul by the
creative team of Goldabar and Kain, and are headed for an Unreal Tournament server near you.


Library combines two separate maps, Stacks and Basement, into one, more worthwhile, deathmatch adventure.
While the original cartridge version is about boring as snot, the Tournament version is greatly improved
by erie lighting in the basement and moody texturing throughout. And while the map retains the same drab
lines of its predecessor, there are a couple of features that still make it worth a spin. First is
the smokey glass walls and partitions of the upper levels. Cool enough that you can hide behind them
and still spot potential victims for deadly ambush, but you can shatter and explode them just like--oh,
wow--the movies! Wicked. And then there's the secret passageways, and you don't need me to tell ya
that secret passageways rock. Now, the bots aren't going to be fooled by simple refraction--the laws of
physics mean nothing whatsoever to them. They will see you plain as day, even when human opponents will
not, so keep that in mind. Otherwise, bots work well. Frame rates are good, and the map should easily
support a dozen players, because of its size.

 
Map Comments


xan001 Rating: 1 
I left my heart in San Francisco.

Shao
07-08-2003 06:53 PM MDT
Rating: 1 
Lol Man!



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.