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DM-007complex 
Map Info


 
File Namedm-007complex.zip
AuthorGoldabar
GametypeUT Deathmatch
Date Added05-28-2000
File Version1.00
File Size378 kb
Player Count4-6
Map DescriptionNone
Review Rating4
User Rating3
Overall Rating4
NC2 map imported without screenshot.
 
Review


ReviewerSirFraggedalotOverall Score: 4/10
DateNC2 12-08-2000

Note: This is an old review, imported into our database.


Part of an ambitious project to port the entire GoldenEye deathmatch map set for use with Unreal
Tournament, this Complex bears little resembance to the original, or little enough that I failed
to recognize it, even after playing through several matches in a row. For those not familiar with
GoldenEye, it is one of the best cartridges for the Nintendo 64 and a first-person shooter based
upon the recent James Bond 007 movie of the same title. Thankfully, sluggish console gameplay is
sacrificed in these new GoldenEye ports. Yet, their origins remain altogether obvious, as console
designs are rarely thought of as anything but spartan, dull, and uninspired.


Goldabar saves this map from itself by applying all new textures--which is why I failed to
recognize it. The silvery boredom of the original is enfused with an organic vitality, thanks to
a broad range of vivid color. Yet, without straying far from the original design, there is nothing
more he can do to improve its claustrophobic layout. But this does make for a fast map--a very fast
map. Offer it up on a server where speedy maps are the order of the day, and no one will walk away
disappointed, so long as the number of players doesn't go over five or six. Bots seem to like
Complex, especially when you try to hide in one of its many secret areas, expecting to ambush some poor
AI. Forget it, pal--the bots can spot you where human opponents cannot, and will extract your sneaky
hide from your little tent in pieces. I recommend Complex to fans of the orignal GoldenEye game,
or to anyone looking for a fast deathmatch map to entertain a handful of maniacs. I cannot recommend
it for single-player rotations or connoiseurs with especially discriminating tastes.


 
Map Comments


Deathwing Rating: 2 
This has gotta be a joke....

Lustmord Rating: 4 
Nope. There are some freaky sub-niches of gamers out there, and I know a few who might do something like this. It could have been worse, it could have been a Chasm-The Rift conversion. Scary.

Noodles Rating: 1 
That sucked. I almost died of claustrophobia. The vent was the best part of the original complex. It should be in the original texture job.

Oli M
01-04-2003 01:18 PM MST
Rating: 6 
The aim of this map was to mimic the GOLDENEYE version and from my 5 years of playing the game (and Perfect Dark) I think this level is pretty good.

The fact is...Complex was a great level...then...now it is pretty rubbish. The textures are too bright and aren't TRUE to the original.

Overall, the structure is SPOT ON, the way the textures are use isn't. Not bad

redfist
08-09-2005 10:48 PM MDT
 
some file called "untitled" missing.



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