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CTF-Veitnam 
Map Info


 
File Namectf-veitnam.zip
AuthorJohn Garber
GametypeUT Capture the Flag
Date Added03-04-2001
File Version1.00
File Size4.59 mb
Player Count6-12
Map DescriptionNone
Review Rating2
User Rating5
Overall Rating3.0

 
Review


ReviewerGnome and SapperAwe Score: 0.5/3
Date02-21-2006Build Score: 1.0/3
Review SchemaCast Score: 0.5/3
User Point: +1
Overall Score: 3.0/10

CTF-Veitnam
by John Garber

AWE: 0.5
BUILD: 1.0
CAST: 0.5

ADRENALINE RATING: 2/5
RECOMMENDED NUMBER OF PLAYERS: 12-16


SAPPER: I don't know about anyone else, but I've never heard of Veitnam.
GNOME: I'm sure it's just a spelling error Sapper.
SAPPER: So what if it is? I think that anyone who's able to figure out how to use UEd and create a map with automated mortar cannons, specialty weapons, and other such gimmicks would at least know how to freakin' spell!

THE STORY
GNOME: The planet Veitnam is a small planet. That much is evident after studying the rotation of the curiously geometric night sky. On this planet, two faction vie for domination over each other's flags. It is a state of war. But as with so many wars, the ground troops sometimes get tired of fighting and just hide in their bases, each side waiting for the other to make their move first.

THE AWE FACTOR
SAPPER: It should be noted that since our return, we have been busy reveiwing all sort of maps. Good ones, bad ones, ugly ones, weird ones, bizarre ones, and sickening ones. Now we add truly wrong ones that that ever growing list of adjectives.
GNOME: The latest string of map reviews came about when we noticed that there were a great number of user rated 10 maps in our database. Of course this piqued our curiousity so we decided to examine why our users rated these maps so highly.
SAPPER: Our research continues as we still don't understand. It is becoming clear that some of you are either on drugs or in need of drugs.
GNOME: This map for example. I'm wondering how an island made of sand and growing tress can float on water.
SAPPER: I'm wondering why texture use is so misladen.
GNOME: And I'm also wondering where all the light is coming from.
SAPPER: And why the ground is so...flat?

THE BUILD
GNOME: I would say that this is a good attempt if it were a first time map from the author. But considering the level of integration with certain aspects and features decredits that statement.
SAPPER: We've all seen this issue before. The bots can't use the M-16's. Maybe it's an unfixable issue but everytime I see it, it's still counted as a negative as far as scoring is concerned.
GNOME: I like how the islands look somewhat like islands, but better brushwork is required throughout the whole map here. All in all, the appearance of everything is dull and cartoony.

THE CAST
GNOME: About the only thing here that works well is the mortars. I like how they don't always hit the same place and are thus just a little bit more difficult to avoid.
SAPPER: Flow is a big problem however. Because the whole place is flat and because all the weapons and ammo can only be found in the buildings and in the bases, there's a limited supply. This contrast's the map's size and obvious design intentions. This map is clearly much more fun if played with at least 20 people. You can get people in the towers...people in the trenches, people behind the gate, and people trying to get the flag. The problem we encounter here is that there are not enough weapons and ammo to support such a large army.
GNOME: And there's not really any z-axis combat either. No underground tunnels or alternative means to get the enemy flag. It pretty much just a boring straight-line dash. And that is the biggest CTF map killer of them all.

OVERALL
GNOME: Try again.





 
Map Comments


RIKIMARU
02-18-2004 04:29 PM MST
Rating: 10 
LOOKS AWESOME! just needs a napalm strike or something it gets u all revved up just like CTF-Enemyatthegates

xterminator
02-23-2006 02:10 AM MST
 
sreenies look awful. and it's the same "War" concept! YAWN!!!

franko
03-13-2006 11:34 PM MST
Rating: 2 
The first version of this map I ever saw/played was called: "Vietnam War Monsters", and it had 4-6 monsters roaming around, which at times made things rather hectic, and frame rates slow down on my old rig. Two foul mouthed Titans fighting each other on the bridge, a couple of mutant water monsters that got lost if they left the water (no pathing) and some sort of slimy squid creature in the water that would injure you badly if you got too close. Of course each team got one of the filthy-mouthed giants on its side. Put 14+ players/bots in there and it made for a real mess of mayhem. The map looks far less interesting without the monsters, but even with the monsters it was a below par effort.

And of course, a long time ago I discovered I could kill the big potty mouths with a proper translocation, and then cuss 'em out for cussin' me out, the big sissies.

I may still have the "monster" version of this map somewhere on cd.

Edit: John - I didn't say I thought that the one with monsters was the original, just that it was the first one I had seen/played. It's more interesting with the titans and improved bot play, but I am now wondering why bother to review the "no titan version" when the other with monsters was already reviewed.

John DiFool
03-10-2006 11:25 AM MST
 
It's still here, just do a search (hint: the other one
was spelled correctly). And it turns out THIS one is the
original...

Rakiayn
03-11-2006 02:41 PM MST
Rating: 3.5 
the worst part is you can use a teleporter behind the base that imiediately teleports you 2 the enemby base
take the jumpboots
take the flag,jump with the jumpboots over the wall, teleport back, jump over wall again, scored



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