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CTF-Sublevel17 | | Map Info |
| | File Name | ctf-sublevel17.zip | Author | fKd | Gametype | UT Capture the Flag | Date Added | 02-25-2001 | File Version | 1.00 | File Size | 1.21 mb | Player Count | Unknown | Map Description | None | Review Rating | 6.5 | User Rating | 8 | Overall Rating | 7.5 |
| NC2 map imported without screenshot. | | | Review |
| Reviewer | Nahand | Awe Score: | 2.5/3 | Date | 11-21-2003 | Build Score: | 2.0/3 | Review Schema | Cast Score: | 2.0/3 | User Point: | +1 | Overall Score: | 7.5/10 |
A toplevel sublevel17.
AWE: 2.5 This uses mostly the famed SGTech1 texture pack to bring to existence some kind of techno/industrial facility. Said textures are used in a convincing way, not getting too repetitive (some are "streched", though). Some nifty eye-candy can be seen throughout the whole map, with the decorative architecture right in place in all routes. There are trimmed edges, green liquid conducting places, some vertical shapes getting out of the walls and a lot more!
Lighting is good too, but i find some light effetcs to be exagerated, like in the windy corridor leading to the flag area of each base. This does not affect the overall lighting work, witch is on par with some other great maps, but wouldn't hurt if it were corrected at the time (IMHO).
BUILD: 2 Brushwork is good. After carefull examination, it feels a bit bland in some places, like some side corridors and certain walls of side rooms. Some rooms can't "desguise" their cubic-ness, but you can't really say they look too basic either.
Add to that a custom soundtrack - StarDust, included - that the author notes in the README to be from an AMIGA game of the same name. Funky!
CAST: 2 Since it has curved (ish ;) surfaces, like corridor ceilings, or some detail here and there, the FPS can get a bit jumpy, but NEVER hurting flow or gameplay.
The BOTs get the job done. They use all routes, but tend to overlook the side paths when getting in the enemy base. They use them, but not as much as it would be supposed to.
Frequently (well, more or less ;) we get flag GRABS, but escaping with it is other story. The combat for the flag escort can be difficult, but engaging at the same time :).
The items are varied and in good place, making you run for your gun and not unbalancing the attackers/defenders chance. They come usually with 2 ammo packs near. They are just in the right number too! Less weapons would feel a bit scarce. More would problably just not fit.
All in all, a good CTF map.
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| | Map Comments |
| XepptizZ 11-21-2003 04:25 PM MST | Rating: 9 | | A genius level... Truely worth a download. Just one biggy... I positifly, absolutly HATE the music. It's odd, anoying and does not fit the level.
Who ever downloaded [CTF]-scimitar knows what I mean. TXTuring, Archi and lightning is all good.
Architech may not be optimal for gameplay due to the rounded shapes and detail.
Lay out isn't very linear like Face. Some great combat areas. Played it with 15 bots.
[To be honest I hate indusrials, but this one I'll keep]
| buju_pers0nified 11-28-2003 10:45 PM MST | Rating: 8 | | Great map. LOVE the music. Only thing I hate that when you fall into the green water, you can't get out. (I had a sheild belt with the enemy flag when I I got shot into the pool. :()
| darkjaxx 11-30-2003 04:55 AM MST | Rating: 7 | | The textures are on some places a kind of weird, but there are good placed. Architectural Sublevel 17 have not revolutions things what changes the ideas of ut. But gameplay has this map some good points
- the lifts at same site(blue and red) are great cuz when you will take the flag, all bots will jump down too smack you down(good detail: the box, where you can hide you)
-Many paths has a good large for battles with the bots. It is almost a battle of life and death.
-When bots got youre flag you can easy to defend it, you jump imediately after him and drop him down and bring the flag back.
More I Haven't to say Not the most revolutionair map, but one what conservs to keep.
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