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CTF-Spacemonster | | Map Info |
| | File Name | ctf-spacemonster.zip | Author | QuazBotch | Gametype | UT Capture the Flag | Date Added | 03-10-2001 | File Version | 1.00 | File Size | 331 kb | Player Count | 2-16 | Map Description | None | Review Rating | 6 | User Rating | 5 | Overall Rating | 6 |
| NC2 map imported without screenshot. | | | Review |
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Level Size: Medium
Recommended Player Load: 14 Players
The level is a little like CTF-Face, with a hint of CTF-HallofGiants. There are the two bases, joined by a small network of walkways. On the whole, the level isn't bad. The layout is pretty good, and has been made in a way that over-sniping is impossible. The textures are the main drawback in my opinion. The same 3 or 4 textures have been used throughout the level. Instead of being colourful, and good to look at like some other levels, it's a mix of black and grey throughout. Maybe it wouldn't be so bad if a touch of coloured lighting was used here and there - I found the lighting used was a bit on the dark side. The planets in the skybox are a nice touch, and so are the spires. BSP errors also play a part in spoiling this level. I noticed only one big one, but there were also a couple of smaller ones, that take away the glossy finish this map perhaps should have had. Another contributing factor to this is the fact that a couple of the playerstarts leave you facing walls.
The AI performs pretty well. The bots are able to traverse the level well, and can use all routes. They can also defend and attack well too. Item placement is also good, but perhaps the weaponry is to sparsely spread. Just a matter of taste I suppose. There was one other little problem that I've never seen anywhere else. Players just disappear!! Damn weird. Anyhow, just before the jump pad that gets you to the central walkway, there's a small area where bots and players randomly disappear. Well, not really disappear, but go invisible. They can shoot back, but you can't see them. You can't even see their shadow. There's no invincibility power up on the level if that's what you're thinking. A suitable music track has been chosen, but there is no ambient sound work at all in there.
On the whole, a nice level. The layout and overall design are maybe let down by not so good texturing and lighting. But in spite of this, it is an enjoyable level. The accompanying readme file states that it may run slowly, but I found that not to be the case.
CTF Space Monster is;
Well designed
Not without BSP errors
An enjoyable level
CTF Space Monster isn't;
The most aesthetically pleasing of levels
For small games
Without flaws
Teaching points for author:
Go for a wider range of textures and lighting styles.
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| | Map Comments |
| Shock6822 | Rating: 6 | | Nice theme/map, decent looks, but terrible bot pathing and BSP errors all over the place
| Aegeri | Rating: 6 | | 5 FPS on my geforce2. One of those maps it hated sigh. However the V3 ran it fine and overall its an acceptable map.
| QuazBotch | | I agree it isn't pretty, but I had to keep the details to a minimum so it could run on my wussy-ish machine. After about 3 hours of moving brushes around just to fix 1 BSP hole and make 3 new ones, I said screw it, so I alone can't fix that. Thanks for the quick review, Matt.
| Tod | Rating: 4 | | I'd probably give the map a 7, if it weren't for the problems present that are IMO too big to ignore. The theme, especially the sky arrangement, is pretty cool. Flow is okay and the bots can kill you quick, when their not sitting still or stuck on something. They never go for the shield belt. The areas of invisibility knock off at least 2 points right away. Also, this level screams for a sniper rifle, and if there was one, I didn't find it. The bots also seemed to predominantly use one side (red's left facing blue).
| Hortons Who | Rating: 0 | | Whenever a player falls off the base and dies while carrying the flag, the flag never returns, stalling the game. This happened online last night and tied up the server for ten minutes.
| blazerunner 06-17-2003 01:26 PM MDT | Rating: 7 | | Good map overall, but some texture problems are too big to ignore. The author is going in a good direction, though. Keep workin on it!
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