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CTF-Sesmar][ 
Map Info


 
File Namectf-sesmar][.zip
Authorfragswill
GametypeUT Capture the Flag
Date Added08-26-2000
File Version1.00
File Size467 kb
Player Count4-10
Map DescriptionNone
Review Rating7
User Rating5
Overall Rating7
NC2 map imported without screenshot.
 
Review


ReviewerKainOverall Score: 7/10
DateNC2 09-12-2000

CTF-Sesmar][ is a conversion of my favorite domination level from Unreal Tournament, set in a large-scale egyptian temple. The flag bases are placed in the two 'ankhs', replacing the control points from the original. Fragswill has made the area between the bases larger, adding another interior section, and removed some parts, while all the time keeping true to the theme. Unfortunately a few elements prevent it from being as fun as the original.


The 'Hall of Pillars' has been removed, which I think was critical to balancing the look of the level. By removing the round pool and the atmospheric green light, the level is left with washed-out over-bright desert lighting, which does not improve the look of the place. Also by removing the tall narrow open-roof passageways there is almost no shadow on the map. There are two tiny green pools near the centre but they are not enough to liven the place up. Also they have been given a non-animated water texture (ie it doesn't ripple as it should) which seems like a bit of a let-down. The interior lighting however is very good and has smoooooth orange coronas around the torches.


The layout is good for a CTF map, with quite a few routes from base to base. Defending is a pain (which is not always a bad thing) - due to the many pillars and tall spires sniping is out, and with a total of 4 ways into the base (one from the front, the two sides, and also from the two holes right above you), there is always the chance that you will be taken from behind. It certainly makes for an interesting game, with both sides' flags constantly in the posession of the opposite team. Basically, there is the flag base, then a large outdoor area with a bridge above it, then a small interior area, then a second large area with a bridge above it, then the other flag base. The route across the bridges at the top is by far the best route to take, both for attacking and running back home, as you can drop down at any point should you be threatened. Although the layout allows for it, not much vertical fighting takes place as both players and bots find it relatively difficult to climb to the higher levels (I'd guess if translocating was enabled it would be easier).


Item placement is above average but some weapons like the ripper are placed half in the floor, which I don't like. The map is completely symmetrical, and there aren't any advantages for one side or the other.


Architecture is excessively blocky but there is no difference between the original map's and this conversion's. The torches that fragswill has added are unfortunately just one sheet, meaning from any angle other than from the front they look weird. Bots know how to kill and make flag runs but have difficulty defending the base. The best tactic is just to do an all-out assault on the enemy's base, leaving your own, and then run back and kill the enemy flag carrier. Frame rates are high throughout, you start in the right bases and there are no errors. Screenshot, music etc are all present as in the original. Personally I think the domination level makes for a better game.


 
Map Comments


Shao
07-15-2003 06:44 PM MDT
Rating: 5 
maps sucks.

not realy but some of them has really remove it.
i really like that author remake this maps once for all.

Jez
01-02-2004 09:44 AM MST
Rating: 5 
Sorry, didnt understand a word of that.



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