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CTF-Magno | | Map Info |
| | File Name | ctf-magno.zip | Author | gti | Gametype | UT Capture the Flag | Date Added | 11-10-2005 | File Version | 0.99 | File Size | 19.32 mb | Player Count | 8-16 | Map Description | The map's zip is rather large because, it has all the non-custom textures i used. Simetrical map with many escape/entry routes that you can explore and is packed with action enjoy and hf | Review Rating | -- | User Rating | 7.5 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| West 11-13-2005 11:14 PM MST | Rating: 7.5 | | A hefty download but a really fun CTF map.
Flow and gameplay is what makes CTF-Magno shine. The layout's easy to learn, there's a number of jump pads (or jump fans, more correctly) to allow for some fun acrobatics, and the bots are aggressive as hell. In many maps you can shake 'em quite easily, but not so in this one. Running about with the enemy flag, waiting for my teammates to get our flag back, I didn't get a moments peace. And that's the way, uh-huh uh-huh, I like it, uh-huh uh-huh.
As for visuals, the lighting is really good. Possibly a bit too bright in places but then again, I think we've seen enough of the dark and depressing industrial settings. The brushwork is okay, though maybe a little basic and... um, I dunno, skinny. A theme like this calls for heavy girders and big fat pillars, but the architecture of CTF-Magno is a bit on the light side. Texturing is good throughout, my only objection would be the brick texture in the middle courtyard -- it looks too clean for this kind of setting and is used a bit too much. But now I'm nitpicking.
Good job gti, I enjoyed this one. I believe I've played a couple of your other maps but I think this is your best work to date. Keep it up.
| gti 11-14-2005 02:58 PM MST | | tkz for the coment and i agree it you, something to get better next time! :p
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