Manticore 04-26-2005 03:35 AM MDT | Rating: 7.5 | |
Looks ok and plays well. If anything it has a Rocket Arena feel.......
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Hourences 04-26-2005 04:46 AM MDT | Rating: 8 | |
Nice map, cute and small, style and sfere, oldskool, real solid and most importantly 100 percent Strogg like :) Outside is best because it stands out most, unique area
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Pest 04-26-2005 12:35 PM MDT | |
I like it. A little too wide perhaps, but that depends on the speed you play it with. Nice z-axis and floorplan!
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a1ex 04-26-2005 01:02 PM MDT | Rating: 8.5 | |
Great looking and a good gameplay. You definately have to download this map.
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Fuzzy Logic 04-26-2005 07:31 PM MDT | Rating: 7.5 | |
Nice looking map with excellent flow. Everything is right; build quality, item placement, lighting... Bots are a bit of a pushover though ;)
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darth_weasel 04-26-2005 08:21 PM MDT | Rating: 8.5 | |
As with Strogg's other maps, he's managed to make sparse mesh usage & mostly BSP look as good as anything.
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Blaaguuu 04-26-2005 08:29 PM MDT | Rating: 7.5 | |
very nice map. good flow, and looks great.
i would rate it a little higher, except i found it to be really easy to get on the roof of the buildings, where i obviously wasnt meant to be, as i could walk up to the skybox, and whatnot.
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Luv_Studd 04-26-2005 09:03 PM MDT | Rating: 7.5 | |
Nice looking map. Wish it had a lift or two, and agreed with above about the lack of blocking volume. The terrain could have received a bit more attention also, kinda bland.
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D-7 04-27-2005 04:19 PM MDT | Rating: 8.5 | |
PRO-paganda! Isn't this the comment you've been waiting for? ;)
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Deathbliss 04-28-2005 03:18 AM MDT | Rating: 8 | |
This level looks good but it lacks a solid theme and it's a bit restrictive. I don't much enjoy maps where the author lets you see some area above you but places invisable walls to block you from getting there. Open up your levels, give players more freedom. I didn't find the sniper rifle. This map is full of crates stacked just perfectly for someone to jump up and start taking potshots at others. It is irrelevant whether or not you like campers or snipers, or don't wish to have sniping on your map. For your own personal copy sure - make it that way. But you won't be playing my copy of your map, and when I play I like to use the sniper rifle. With UT 2004 you can use the classic one instead of that POS lighting gun - don't forget to add this to your maps. Otherwise I have no complaints. The lighting is well done, the bots work, layout and inventory placement was good, architecture was nice but a bit reptitive. I'm not sure the sky was animated - don't forget the moving clouds!
It's nice to see another map from you! I can tell that you're improving and adjusting to the new editing processes fairly well. - Deathbliss
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neoduck 04-27-2005 07:03 PM MDT | Rating: 7 | |
Visually very solid- good atmosphere as usual. stamped with the trademark strogg features. But i dunno... the gameplay just didn't butter my parsnip. a bit limiting.
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gunhero 04-27-2005 10:27 PM MDT | Rating: 8 | |
very nice map.
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nELs0n 04-28-2005 12:22 PM MDT | Rating: 8 | |
looks pretty nice although that one bent corridor could have used a little less orange lihgt imo. apart from that the lighting is really cool and i like the floorplan though it's pretty simple. but it definitely provides some nice action. the only thing when playing this map against bots is that the bots somehow act stupid. it's almost a 95% guarantee that you'll meet a bot in this outdoor part of the map but that's not that much of a problem -> just fight some human players here and everything's ok. btw -> that guy on the 'YES'-sign reminds of a guinness or kilkenny beer coaster?! :D cheers ;)
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G.Lecter 05-03-2005 01:49 PM MDT | Rating: 8 | |
Good map, I like the mix Ancient+Industrial theme... Everything is well done, but with no lifts/jumpads the z-axis is quite limited, and using the high spots to kill from above is more good-luck than ability/strategy...
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Wesley "Boreas" van Dijk 01-02-2006 10:37 AM MST | Rating: 9.5 | |
Very stong in both visual and gameplay aspects. This map simply breathes atmosphere, has great item placement and is very well lit. Good job on this one! The map has much more than the screenshots can tell. Recommended download!
EDIT: Some more playing convinced me to raise the score a little bit more...
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gk 01-03-2006 04:59 AM MST | Rating: 9 | |
One of the best playable and most solid maps I ever played..
Great work, I like the round arches very much, they totaly fit in the map and make great architecture..
Awesome
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DicRoNero 01-05-2006 09:21 AM MST | Rating: 8.5 | |
A map with a great gameflow! It plays much better than it looks %) - cause I've seen some tiny aspects I didn't enjoy at all. For instance, texturing of arches and floor tiles in few places could be much better. But anyway the map is smooth and very neat.
Almost perfect place for fighting :)
I only miss lightning gun...
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SamRo 01-12-2006 05:11 AM MST | |
using simple architectural shapes and adding only the details realy needed strogg creates a really nice map. although the layout might seem simple i had a lot of fun with this one. the best part ist the outside with the simple but effective architecture. the weakest part is this round corner thing, although it seems like a nice oldschool quote.
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milb 02-28-2006 08:55 AM MST | Rating: 8 | |
Solid map! A bit to big for my personal taste, but was fun to play. Visuals are simple, but atmo is real good. It's a 8!
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