NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, April 25, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-UCMP-ImMortalis 
Map Info


 
File Namedm-ucmp-immortalis.zip
AuthorMichaelM
GametypeUT2k4 Deathmatch
Date Added04-24-2005
File Version1.00
File Size12.42 mb
Player Count4 - 8
Map DescriptionFrom the depths of Hell spawned a new hunting ground for the fearsome warriors throughout the Liandri Corp. Here, in the place of Hell and Death, the best of the best come to ImMortalis to fight for their existance. ImMortalis, formed from the formally acclaimed Morta, brings Liandri some of the hottest fighting they have ever seen... This place of Immortals who serve the goddess Morta will never see the outside world again... trapped, but eager to fight their opponents coming from the Liandri Corp...
Review Rating --
User Rating8
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


G.Lecter
04-24-2005 02:07 PM MDT
Rating: 8 
I like it, one of my favourite DMs of the pack...
I liked:
- Good framerates.
- Some useful liftjumps.
- Nice z-axis and open rooms good for the lighting gun.
- Awesome music.
- Interesting stuff like hanging skeletons and hellish sounds.
Things that could be better:
- It's symmetric. With a little more difference between sides it could have been better.
- Also, the visuals could be a bit better too, especially some ceilings. I sometimes feel that everything has the same colour. But yes, it's a hell theme, so there are no more choices than red-brown...
- The long stairs look and play boring IMO. I'd rather lifts or jumpads instead.
- If the walkway beside the amplifier had broken handrails, z-axis would be easier there.
Despite it could be better, it's a good map. My score... between 7.5 and 8... I give 8 this time...

Defeat
04-28-2005 08:05 PM MDT
Rating: 8 
>Love the hell theme and I aggree that jump pads in place of the stairs would be better mabye lifts too.
---------------------------------------------------------
>Yes I found the secret, nice DOOM pickup. The edges of the door don't align correctly with the wall, is it like that on purpose?

MichaelM
05-01-2005 09:34 AM MDT
 
Thank you guys, I appreciate the kind comments. I hope that everyone can enjoy this one, until the next volume of UCMP. Thank you Manticore.

The misalignment was done on purpose, as to makwe it only semi-secret, but possible to see.

Manticore
04-28-2005 06:00 PM MDT
Rating: 8 
Great map for atmosphere and decent gameplay....

JuggaloKyle
05-01-2005 02:15 AM MDT
 
quote : The edges of the door don't align correctly with the wall, is it like that on purpose?

its a mover, so there isnt any way to align the texture to the bsp wall without panning the bsp wall texture, but that takes forever, and is easy to mess up.

redfist
05-02-2005 03:32 AM MDT
 
No thats wrong,you texture the brush as if it were the mover in place,then convert it to a mover-mesh.



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.