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DM-Atro-Deck 
Map Info


 
File Namedmatrodeckut.zip
Authorredfist
GametypeUT Deathmatch
Date Added07-12-2004
File Version1.00
File Size770 kb
Player Count4-12
Map DescriptionA DM Match.

And This is NOT a remake,redo,only a few slight simularities,
we did a map,that has "deck" in the title.So don't get confused.And is not the same gameplay as the deck we all loved to hate.
There is a UT2004 Version
Review Rating4.5
User Rating5.5
Overall Rating5.5

 
Review


ReviewerMister_ProphetAwe Score: 1.0/3
Date09-07-2004Build Score: 1.5/3
Review SchemaCast Score: 2.0/3
User Point: +1
Overall Score: 5.5/10

DM-AtroDeck looks and sounds like it may be yet another Deck16 remake/wannabe...at first glance. Aside from the suspicious name and a layout that has areas that look directly inspired from Deck16, AtroDeck is NOT another clone. But it's close:)

Atro-deck reminded me of one of those very oldskool styled death match levels that I saw when I first cruised the custom map landscape way back in Unreal. It's one of those maps designed for larger groups of players who run around in a big environment collecting all the pick-ups and weapons available with the game. The layout of Atro-Deck consists of one huge room with long, slanted catwalks that run alongside each other (like a bigger version of the big room in Deck16). Connected to this big room is...everything else. From small side halls to sniper balconies to flooded sewage tunnels, this map is very interconnected. Several areas, like I mentioned, really resemble their Deck16 counterparts. For instance, one area has two lifts that go up side by side to another level, a shockrifle and crate stack just so happens to be located on the floor level of these lifts. Crates continue to populate parts of the map that bring back memories of Deck16...but also in a way that seems more borrowed then cloned. The Author (or Authors) obviously were bent on making a map that looked like Deck16 but had a much larger playing field. Things I found new to the Deckish theme were the long, tightrope-like pole that extended across the big room with the Shield belt in the middle. A classic Unreal type power-up risk if I ever saw one.

The map can handle up to 12 people comfortably and bots navigate the place well, though they suffer from an unfortunate disease known as "UT Distance Bot Syndrome". You know what I mean, in maps where Bots are forced to cover long, open distances...any decent player can easily mop the floor with them. Good news for online players is that Playabilty is the sex, no way anyone should experience peformance problems. Items are placed nicely in connection with the layout. In addtion to adding all the guns, the map also has such weapons as two enforcer pickups and the beloved, though often useless, chainsaw. Usually I cramp up when I see water used in a map but it isn't bad here. You're never in there long enough to drown and it can actually be a pretty useful escape point. After being shot off the big room tightrope by a unseen rocket, I fell next to the water line with a mere 12 health. With 3 bots advancing on my position I would have quickly been in a harder spot than a school boy on the Catholic Boat...if not for the water, which took me to safety and health. In this regard, the map does have enough path choices to give anyone a way out. However, the flow of the map has some problems. There are a few short halls that have ribbed architecture on the sides, which the player can get snagged in. Trim use would have prevented this. Also, there are other minor points of potential snaggage, like these....and I dunno why the hell they are here....plants. Along the walls of some rooms are these rows of vases with plants in them and the only thing they do is get in your way. Aside from these isolated instances, the movement is silk. The gameplay isn't the most original and seems like a mutation of Deck16...in a good way. I actually would play this over Deck16 personally...this looks and plays better. Like I said, there is enough here to keep the fraggin' fun, but nothing terribly memorable.

Visually the map isn't interesting. It is just a tad bit average and pretty plain. The author used numerous textures from PlayerShp and various UT tech stuff, nothing that hasn't been used a thousand times before. The theme, if you can call it that, is more or less big rooms with crates inside. Lighting is bland and seems to only exist to keep the playing field visible. There isn't a whole lot I can say about this stuff that isn't in the screenshots. There is a nice water fall brush and a peculiar collapsed hallway, but nothing that really gives the map any depth, much less a sense of location. All in all, the map looks good enough to make an average arena, but the lack of environment really is a shame. There is plenty of room in this map to add theme and still keep the gameplay on a playable wavelength.

The Prophet's Verdict: The map might have an assembly line, clan map appearance but the gameplay is there and with only a few minor flow problems this is a pretty decent oldskool deathmatch in the style of Deck16 but with a larger layout. For a just under the standard average of 5/10 this map gets a 4.5...pending the -1 or +1 from user scores.


 
Map Comments


Koveras
07-19-2004 03:43 PM MDT
Rating: 3 
flow is only a little better than the original

X22887
07-17-2004 01:01 AM MDT
Rating: 5 
It's a good enough remake structurally, but the textures are not pleasing to the eye. In addition, people are tired of deck remakes.

GTD-Carthage
07-18-2004 04:37 AM MDT
Rating: 6 
The textures look plain and the many "Deck" lay-outed maps have finally worn of most of our interests on them.

[EDIT]
I found a secret room behind the rubble pile beside the staircase in one of the corridors...

AlexanderVasyliev
07-20-2004 11:16 AM MDT
Rating: 6 
The map is not bad, but some textures are not appropriate. Underwater rooms look attractive. Gameplay is interesting.

TheAlchemist
09-05-2004 10:25 PM MDT
Rating: 10 
Played the 2k4 version of this map for an hour this afternoon. It was a lot of fun. If this is true to that one, you will probably enjoy it. No it's not a deck 16 remake. I hate deck 16. Too overplayed.

CyMek
09-06-2004 12:51 AM MDT
Rating: 3.5 
The map really doesent look taht good, but I've sen worse. Its essentially the same as the 2k4 version, only this one uses no static meshes for obvious reasons. The visualls ae underkill, but it was fun for 30 minutes, so it deserves more than a 0.

redfist
10-05-2005 11:14 PM MDT
 
IF YOU LIKE TO GAME ,RUN THIS ON SERVER.
(mabye 1 on 1)

UT2004 Version
http://nalicity.beyondunreal.com/map_hub.php?mid=7768

EDIT LOL indy heh,I definitly agree 2 3 0 ,hell other levels without any thought put into them or just looks, around here score 5's.

Better than a 3.5 EX i think i would give this about a 5.5 to 7.5 max or 5 minimum.

ADD
Too all you nay sayers,this map still kicks royal ass,I think I would score it about a 7.5 mabye more.
It's just plain killer gaming,and too bad all this so called ut2004 dodging and graphics is taking the front seat over having a good ass kicking.

I just played a well setup bot online and this map rocks(frickin bot grrrr)
Any rating below a 5 is just stupid,geez

Shao
09-26-2004 10:16 PM MDT
 
redfist , first I want to say that your brushwork need improve , texture need change and lighting is a little terrible , my bots aren't playing well , but as you can see I am encourage you not giving you a 0
Try to prove yourselft better in this

I know you can do it

[Dark-JaXx]
10-19-2004 08:30 AM MDT
Rating: 2 
Textures are to bland..and why make a remake of a map that is already almost perfect?

whatever..

GenMoKai
04-04-2005 01:40 AM MDT
Rating: 6 
why does every1 hate deck16 remakes
this 1 is very origional
not that DAMN much redeemers or some texture changes what other people do like HappyDeadGuy and other
this map looks pretty cool with that little waterfall
and it is NOT 100% the same as the origional deck16

IndySkyz
07-01-2005 08:11 AM MDT
Rating: 10 
Hmm I was checking out some of Red Fist maps when I came along this one, I had just tried DM-Spareparts by Defeat which was reviewed a 5 and saw this map got a 4.5 so I was like well it cant be all that good, OMG was I wrong, wtf is with these reviewers, this map looks super fine no misaligned textures and not alot of the same floors walls cielings, super cool looking in places and the flow of this map ROCKS, I put 8 bots in and it was really fun, the hidden redeemer had me searching for awhile to find out how to get it, how this map is a 4.5 and Spareparts a 5 I will never know but I guess I'm just a noob to reviews. To all who call this crap tho I'd like to play your maps and hear what makes them so much better, this map looks and play like it should have came on the game CD, great job Red Fist.

EDIT: Just for the fun of it I checked every commentor who scored this map a 2 or less to see their maps compaired to this, well to my suprise the only one with any UT maps is littlebunny and I must say he has some super large balls to be putting down this map after looking at some of his crap, please dont score maps low when you obviously have no clue yourself as to what a good map is, and those who only made 2k3 and 2k4 maps dont count as its so much easier to make nice looking maps with that editor and all its pre-made meshes, I'd like to see real players/mappers give real comments on a maps playabilty for the game it was made for then read all these slams on maps from dudes who most likely cant even open Ued.

Edit to xxpez, I have made maps, one which I uploaded recently but took off to rework, and many others under a different nic, so your flames are unnessecary, but to say a map for UT should look as good or better than a 2k4 map is just being rediculous, Ut was made 6 yrs before 2k4 and the engine was not designed for maps of that detail, plus imo the looks of 2k4 and detail level are what makes it a suckass game compared to UT, players want to focus on the fight and not the deco, dont get mad just get a clue, all foo-foo is not what makes a good UT map, and weather you will admit it or not this map does look as good or better than any stock UT map, which imo makes it a 10, try to understand that UT is not 2k4 and should'nt be held to the same standard.

And as far as posting on the forums all I can say is "Been there, Done that, wont do it again." all I see there is flamers flaming flamers. And btw there was no flaming here by me just a true perspective on what I read in others comments.

EDIT: I totally disagree with mr.prophet on his theory because a 0 is map that wont even open, where a 10 is more a matter of opinion, history shows one mans 10 is another mans 7 and anothers 8 and anothers 5, but a 0 is a 0 any way you cut it, the reason I give this map a 10 is how else can one bump the score of a decent map up and offset all the tards 0's, .5's and 1's, unless ofcourse one of the admins was to remove the obvious "I'm a tard scores" To be honest tho, the build is just ok, lighting is nothing spectacular and texturing is good in spots bad in others, but over all its a fun map to play, looks good enough for dm, and deserves a decent score for the work Red Fist put into it, my true score would be a 7 and I will change it to that once the admins remove the 2 or less scores, its not so much the site here that bugs me but more the tard comments and lack of knowledge weather it be in mapping or playing.

XepptizZ
06-30-2005 08:26 PM MDT
Rating: 3.5 
It's just the center wich has a little deck, the other area's are pretty different. Doorways could have used some trims here and there. Some textures are unlitfor IMO no good reason like the trims on the center catwalks or the A2 texture. The little waterfall wasn't bad, but the smokegens should've been randomized more (vari the size speed just a bit) The water flowing down isn't stretched enough to seem flowing. And if I go for the SB the roofs right side starts to flicker, dunno what that is but it ain't good. One more thing, the triangulair cut-out in the wall makes it seem the wall is sliced in two or something.

GreetZ XepptizZ.

EDIT @IndySkyze, So I guess your super experience, consisting of zero maps, entitles you to flame others?

Anyways, just take it easy, if you wanna take it somewhere than take it to the forums, this is not the place for arguements. And in my opinion this map isn't below a 2, but neither is it a 10.

For me, a 10 is preserved for the map wich looks beyond UT 2k4 and runs as smooth as a baby's bottom and has a gameplay wich makes me play nothing, but that map for as long as upto 2007. And the bots should own me, but not for mapflaws.

Oh and about the "no misalignments" comment, no misalignments means that the map is technicly not flawed. But a perfectly aligned box is still nothing more, than still a box.

Mister_Prophet
07-01-2005 04:16 AM MDT
 
Anyone who gives this map a 0 or a 10 are in the same retard boat as far as I'm concerned.

The map is ok, stop bumping the comment section with arguements over other people's ratings and just leave a normal comment about the map.


 
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