Toothpick 04-21-2004 01:03 PM MDT | Rating: 10 | |
Incredible map!! Outstanding job donator!
10/10, can't give it a lower rating. :)
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jsg- 04-21-2004 02:54 PM MDT | Rating: 9 | |
Very nice map, good flow, good mood. runs great on my small rig too :) good job!
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Arakon 04-21-2004 11:03 PM MDT | Rating: 9 | |
awesome map, and hell to defend or get the center node.. lots of intense action and a really good "desert" mood to it.
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xanadu 04-22-2004 03:01 AM MDT | Rating: 10 | |
every now and then a map is released, i simply pass it off because i think its another half a$$ed map, but the name made me curious, so i looked at the screens and began to dl, so then i got to test it out, and let me tell you first off that this map is an amazing piece of work, the main bases are done VERY well, this is the first onslaught map ive seen that uses minigun turrents and twin beam turrents, (the ones found in the back of a hellbender) now wat makes this map so good you say, well its the presentation, it ran very well on my pc, most likely because the ground was sand and stuff typical desert terrain, and it didnt really need alot of detail, the link nodes are done good also, it even has some structers from torlan, which adds some very nice decoration, the link nodes themself are set up very well, and there are a suprising amount of link setups so all in all this is by far one of the best user made maps, this is a must dl and i recommend it i give it a 10! keep up the good work. Also ive noticed a bug in the game, on the minigun turrents your character dosnt show up in them, and PLEASE SOMEONE MAKE THIS INTO A VCTF MAP!!! it would be nice for this particular map :)
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sandorski 04-22-2004 10:33 AM MDT | Rating: 8 | |
Great map, but the lack of Health Pickups(they exist, but are as rare as the Damage Amp) just ticked me off to no end. Other things that really bugged me was the placement of certain items in relation to their base and playerspawns. On one set of Nodes the Weapons Locker is behind a vehicle, on another set of Nodes Vehicles are spawned "outside" of the area and are not visible until you run around to them, and at another set of Nodes you can spawn ontop of a tower with no way down but to lose 60ish HP(only to find no Health Packs).
With that rant done, it is still a great map and a recommended download.
added: Hmm, I thought it was, but ran over it repeatedly and nothing happened. I'll have to try it again. :)
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donator 05-11-2004 08:26 AM MDT | |
Thanks for the comments people, really appreciate it. And sandorski, on that tower you spawn standing right on a teleportation pad, you know...
[EDIT] A couple of very nice high-res screenshots can be found here by the way: http://www.pcgamemods.com/5131/s
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Zug-Zug 04-22-2004 11:42 AM MDT | Rating: 8 | |
Very solid map that is well worth the download.
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kingmango 05-11-2004 06:07 PM MDT | Rating: 8 | |
raging matches. I've logged fifty games probably on this map online and I am not bored with it yet. This map is fun fun FUN! :D
I've gone crazy with comments this evening and so many people I know from UP here. Haven't eben here for a while cause of ftp and blah blah but now I am more familiar with web stuff so I will try again with this site. Again a top notch ONS map. Although when I die, I just keep dodging and I constantly dodge off that damned tower lol just ahve to get used to it I guess... I keep hating to give numbers to people I know though... I'll give this map an eight. But only cause it just needs minor details. More smoothing on certain parts of the terrain Better spawn layouts No mantas in the bases? Minor Popping in the skybox/fog blend
And congratulations on Arkon Weapons winning fifth place in Best Mutator in the MSU contest!
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PointlesS 05-11-2004 10:36 PM MDT | Rating: 8 | |
a quality map...I really love the bases...
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nightshadow 05-12-2004 10:30 PM MDT | Rating: 8 | |
very well made and stable. nice layout. good weapon placement and great base design. my only beefs were it was a bit too plain in spots and the intense brightness made my pupils run and hide. i love the music.
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Mulch_D 06-09-2004 08:58 AM MDT | Rating: 10 | |
This level is amazingly good, it has got to be my favorite ONS map by far, I don't know how or why but it is virtualy perfect. Very well done donator.
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[[TDW-KkillgasmM]]] 05-16-2004 02:28 PM MDT | Rating: 8 | |
i like i liiiiiiiike :D
probably one of my fave ONS maps ;)
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goroxx 05-18-2004 07:26 PM MDT | Rating: 10 | |
Awesome map dude keep up the good work!!!
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Manticore 05-19-2004 12:28 AM MDT | Rating: 9 | |
Class act........
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kupoartist 06-17-2004 05:17 PM MDT | Rating: 7 | |
I really like this, though i'm not exactly mad on onslaught... I'm only really disappointed that I passed this gem by for so long! - I guess thats my only criticism about this map - an uninspirational name for a great map, threw me and made me think that this was just another one of those so-so maps that people love simply because its more onslaught.
Otherwise, theres a great theme (tbh, I almost felt like I was a teeny foot-soldier in an RTS game, fighting over resources so that command could build more vehicles ^_^) supported by a nice selection of (what seem to be mostly) stock meshes, appropriatly selected. The nodes feel like they have really been thought about, tackling classic onslaught balance problems and looking just right at the same time.
A must download for certain.
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hunter 05-22-2004 03:56 AM MDT | Rating: 8 | |
I liked it, some work obviously was done to get this map put together. The layout mimics arctic stronghold but with much less z axis (yay). the turrets are fun as can be. polys could be a little less intense, but it is most definitely playable. this map isnt without its flaws, however. there is an odd collision hull placed on a side mountain, for instance, that one can run all the way up, yards above the ground below. bots frequently stick at the bottom of one of the ramps from the main base in vehicles, but it'd be hypocritical of me to nitpick this, since i have trouble with bots being dumb retards in my maps as well. one unforseen bug is that the new "swap team sides" option the patch brought puts the red core in a blue colored base, and vice versa. if the patch didnt come out before i uploaded my map, it too would have this problem. bases cant be color coded in onslaught now :(
looks 8 gameplay 7 = 8
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zzeta 06-02-2004 11:32 AM MDT | |
HUH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Minigun turret in ONS!!!!!!?????!!!!!!!!!!!!!!! Is it posible to put a ION gun like in robot facility ... or a linkgun turret... in ons :)
cool!!!!!!!!
gotta put this one in the books
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General_Disaray 06-02-2004 06:46 PM MDT | Rating: 10 | |
This map is excellent!
I haven't played Unreal since Unreal 1. But some of my buddies said, hey this demo is cool, so I bought it. Then late one night I was playing on a server and this map was pushed to me. I was so blown away, that I decided to learn the editor.
I love the storm in the sky. I love the bases. I spent my first five minutes in the game, just walking dumbstruck around the base (I died a few times). Then someone said "Am I the only one playing?" and I said oh yeah, I forgot I was in a game. So I started to play. And many was it fun. I love the node setup. I love the way you used the Torlan towers to protect the nodes. Fantastic Map.
So for inspiring me to become a mapper (which I am enjoying a lot) thank you!
Hopefully I'll make a map as cool as this one day :D
General_Disaray
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KaiSeun 06-07-2004 10:01 PM MDT | Rating: 6 | |
This isn't a bad map at all, and the atmosphere sure feels right. But it feels too big, and requires at least 16 people to see action, and it runs quite slow on my rig, and I'm in the mid range. But overall, has a good theme, and flows well.
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SilverHairDevil 06-15-2004 10:20 PM MDT | Rating: 7 | |
Nice map. Cool hellbender-style base turrets. Fun to ride the big pipe with wheeled vehicles.
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SuperApe 06-19-2004 01:15 AM MDT | Rating: 8 | |
Good flow, consistent atmosphere and strong ONS gameplay mark Donator's ONS-Pipeline. If you're wondering why it's so popular, here's why:
AWE(2.0): From the provided shots, you get where the author is coming from: dry, dusty and thirsty plains with large metal structures and sprigs of scrap metal heaps sprouting from the ground. While a few of the larger areas in the bases can feel a bit open and plain, the overall Awe rides high on the many elements you run into during combat, all working within a consistent theme.
BUILD(2.5): While ONS-Pipeline might not be a complicated map, the scope of the work and the polish applied is satisfying. Donator's skills are shown off by providing the machinegun turrets you see in the screenshots. Botplay is strong and the map is solid overall.
CAST(2.5): So many options in this map. If you're really into defense, MG turrets. You like death from above? Raptors provided, and the airspace is varied and interesting. You'd rather snipe? Donator's got you covered. Although the defense systems at the bases largely go ignored in favor of blazing out on the open plains in a Scorpion or Manta, the fact that there *are* fortified positions for your team's vehicles and core is a big, big plus.
OVERALL: 7.0 (-> round up to 8)
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Nacelle 06-20-2004 10:03 PM MDT | Rating: 8 | |
Feels like you're on Dune or the Thunderdome is just around the corner. I think the texture scale on the terain is a little too large though.
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OKafrosDwarf 07-29-2004 08:11 AM MDT | Rating: 9.5 | |
I 'm d-loading the map right now == i havent played it yet, but: TURRETS RULE! Put (more) turrets on onslaught maps! Shocks are good, but turret are the good oldies :P Just 9.5 from me for the turret :P
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Jakka 01-30-2005 04:30 PM MST | Rating: 8 | |
A good map, I had lots of fun!!! but I had like more defended powernodes(bunkers etc).. I like the gatling guns on hte main base they are fun!!!!
Edit: I agree with the VCTF mode as said here below that would be cool!!!!
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practitioner 08-24-2004 04:25 AM MDT | Rating: 9 | |
I love this map! i cannot tell you how much i love it, ok i can but it will take forever. this is my favorite user made map, and i think this map would be great as a VCTF map, so if you could please convert it over to VCTF :) if by chance you do this, place the flag where the powercore is. keep kickin teh butt :D
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AMmayhem 08-31-2004 03:39 PM MDT | Rating: 6 | |
Bleh, read my review. Overrated...
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Kantham 10-17-2004 02:00 PM MDT | Rating: 6.5 | |
not so bad , i see the bots play well , but they are not that good
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pakkman 11-28-2004 12:46 AM MST | Rating: 9.5 | |
Great map!
My only complaint is that it sometimes runs a little slow on my 1.25 Ghz eMac...
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mapmaster 11-29-2005 03:30 PM MST | Rating: 9 | |
Pipeline is a really good map, but it's just a little too big. and the bases are also a bit big. But I still really like this map
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Tresset 12-06-2005 04:37 PM MST | Rating: 7 | |
Bots are idiots and at times seem to wander around randomly and they can't figure out how to use the tank. Still fun though.
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